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mirror of https://github.com/ppy/osu.git synced 2024-11-07 15:17:30 +08:00
osu-lazer/osu.Game/Modes/UI/HitRenderer.cs
smoogipooo 42da0f1a72 Merge remote-tracking branch 'origin/master' into generic_judgements_2
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs
	osu.Game.Modes.Catch/UI/CatchHitRenderer.cs
	osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs
	osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj
	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
	osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
	osu.Game.Modes.Osu/UI/OsuHitRenderer.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
	osu.Game/Modes/UI/HitRenderer.cs
	osu.Game/osu.Game.csproj
2017-03-15 21:36:43 +09:00

205 lines
7.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Screens.Play;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Game.Modes.Judgements;
namespace osu.Game.Modes.UI
{
/// <summary>
/// Base HitRenderer. Doesn't hold objects, should not be derived.
/// </summary>
public abstract class HitRenderer : Container
{
/// <summary>
/// The event that's fired when a hit object is judged.
/// </summary>
public event Action<JudgementInfo> OnJudgement;
/// <summary>
/// The event that's fired when all hit objects have been judged.
/// </summary>
public event Action OnAllJudged;
/// <summary>
/// The input manager for this HitRenderer.
/// </summary>
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
/// <summary>
/// The key conversion input manager for this HitRenderer.
/// </summary>
protected readonly KeyConversionInputManager KeyConversionInputManager;
/// <summary>
/// Whether all the HitObjects have been judged.
/// </summary>
protected abstract bool AllObjectsJudged { get; }
protected HitRenderer()
{
KeyConversionInputManager = CreateKeyConversionInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Triggers a judgement for further processing.
/// </summary>
/// <param name="j">The judgement to trigger.</param>
protected void TriggerOnJudgement(JudgementInfo j)
{
OnJudgement?.Invoke(j);
if (AllObjectsJudged)
OnAllJudged?.Invoke();
}
/// <summary>
/// Creates a key conversion input manager.
/// </summary>
/// <returns>The input manager.</returns>
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
}
/// <summary>
/// HitRenderer that applies conversion to Beatmaps. Does not contain a Playfield
/// and does not load drawable hit objects.
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
public abstract class HitRenderer<TObject> : HitRenderer
where TObject : HitObject
{
/// <summary>
/// The Beatmap
/// </summary>
public Beatmap<TObject> Beatmap;
protected HitRenderer(WorkingBeatmap beatmap)
{
Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
// Convert + process the beatmap
Beatmap = CreateBeatmapConverter().Convert(beatmap.Beatmap);
Beatmap.HitObjects.ForEach(h => CreateBeatmapProcessor().SetDefaults(h, Beatmap));
CreateBeatmapProcessor().PostProcess(Beatmap);
applyMods(beatmap.Mods.Value);
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Applies the active mods to this HitRenderer.
/// </summary>
/// <param name="mods"></param>
private void applyMods(IEnumerable<Mod> mods)
{
if (mods == null)
return;
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
mod.Apply(this);
}
/// <summary>
/// Creates a converter to convert Beatmap to a specific mode.
/// </summary>
/// <returns>The Beatmap converter.</returns>
protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
}
/// <summary>
/// A derivable HitRenderer that manages the Playfield and HitObjects.
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam>
public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject>
where TObject : HitObject
where TJudgement : JudgementInfo
{
protected override Container<Drawable> Content => content;
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
/// <summary>
/// The playfield.
/// </summary>
protected Playfield<TObject, TJudgement> Playfield;
private Container content;
protected HitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
{
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
InputManager.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[] { KeyConversionInputManager }
});
AddInternal(InputManager);
}
[BackgroundDependencyLoader]
private void load()
{
loadObjects();
if (InputManager?.ReplayInputHandler != null)
InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace;
}
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
{
var drawableObject = GetVisualRepresentation(h);
if (drawableObject == null)
continue;
drawableObject.OnJudgement += onJudgement;
Playfield.Add(drawableObject);
}
Playfield.PostProcess();
}
/// <summary>
/// Triggered when an object's Judgement is updated.
/// </summary>
/// <param name="judgedObject">The object that Judgement has been updated for.</param>
private void onJudgement(DrawableHitObject<TObject, TJudgement> judgedObject)
{
TriggerOnJudgement(judgedObject.Judgement);
Playfield.OnJudgement(judgedObject);
}
/// <summary>
/// Creates a DrawableHitObject from a HitObject.
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
protected abstract DrawableHitObject<TObject, TJudgement> GetVisualRepresentation(TObject h);
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
}
}