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osu-lazer/osu.Game/Overlays/ToolbarModeSelector.cs
2016-11-14 18:03:20 +09:00

104 lines
3.2 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Caching;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Modes;
using osu.Game.Screens.Play;
namespace osu.Game.Overlays
{
class ToolbarModeSelector : Container
{
const float padding = 10;
private FlowContainer modeButtons;
private Box modeButtonLine;
private ToolbarModeButton activeButton;
public Action<PlayMode> OnPlayModeChange;
public ToolbarModeSelector()
{
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(20, 20, 20, 255)
},
modeButtons = new FlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
modeButtonLine = new Box
{
RelativeSizeAxes = Axes.X,
Size = new Vector2(0.3f, 3),
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre,
Colour = Color4.White
}
};
int amountButtons = 0;
foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
{
++amountButtons;
var localMode = m;
modeButtons.Add(new ToolbarModeButton
{
Mode = m,
Action = delegate
{
SetGameMode(localMode);
OnPlayModeChange?.Invoke(localMode);
}
});
}
// We need to set the size within LoadComplete, because
Size = new Vector2(amountButtons * ToolbarButton.WIDTH + padding * 2, 1);
}
public void SetGameMode(PlayMode mode)
{
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
{
bool isActive = m.Mode == mode;
m.Active = isActive;
if (isActive)
activeButton = m;
}
activeMode.Invalidate();
}
private Cached activeMode = new Cached();
protected override void UpdateLayout()
{
base.UpdateLayout();
if (!activeMode.EnsureValid())
activeMode.Refresh(() => modeButtonLine.MoveToX(activeButton.DrawPosition.X + activeButton.DrawSize.X / 2 + padding, 200, EasingTypes.OutQuint));
}
}
}