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osu-lazer/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs

112 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD.KPSCounter
{
public class KeysPerSecondCounter : RollingCounter<int>, ISkinnableDrawable
{
private const float alpha_when_invalid = 0.3f;
private readonly Bindable<bool> valid = new Bindable<bool>();
private GameplayClock gameplayClock;
[Resolved(canBeNull: true)]
private DrawableRuleset drawableRuleset { get; set; }
private KeysPerSecondCalculator calculator => KeysPerSecondCalculator.GetInstance(gameplayClock, drawableRuleset);
[SettingSource("Smoothing time", "How smooth the counter should change\nThe more it is smooth, the less it's accurate.")]
public BindableNumber<double> SmoothingTime { get; } = new BindableNumber<double>(350)
{
MaxValue = 1000,
MinValue = 0
};
protected override double RollingDuration => SmoothingTime.Value;
public bool UsesFixedAnchor { get; set; }
public KeysPerSecondCounter()
{
Current.Value = 0;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, GameplayClock clock, DrawableRuleset ruleset)
{
gameplayClock = clock;
Colour = colours.BlueLighter;
valid.BindValueChanged(e =>
DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint));
}
protected override void Update()
{
base.Update();
valid.Value = calculator.Ready;
Current.Value = calculator.Value;
}
protected override IHasText CreateText() => new TextComponent
{
Alpha = alpha_when_invalid
};
private class TextComponent : CompositeDrawable, IHasText
{
public LocalisableString Text
{
get => text.Text;
set => text.Text = value;
}
private readonly OsuSpriteText text;
public TextComponent()
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(2),
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Numeric.With(size: 16, fixedWidth: true)
},
new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Numeric.With(size: 8, fixedWidth: true),
Text = @"KPS",
Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better
}
}
};
}
}
}
}