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92 lines
2.9 KiB
C#
92 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Screens.Play.HUD.KPSCounter
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{
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public class KeysPerSecondCalculator : IDisposable
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{
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private static KeysPerSecondCalculator instance;
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public static void AddInput()
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{
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instance?.onNewInput.Invoke();
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}
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public static KeysPerSecondCalculator GetInstance(GameplayClock gameplayClock = null, DrawableRuleset drawableRuleset = null)
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{
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if (instance != null) return instance;
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try
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{
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return new KeysPerSecondCalculator(gameplayClock, drawableRuleset);
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}
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catch (ArgumentNullException)
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{
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return null;
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}
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}
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private readonly List<double> timestamps;
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private readonly GameplayClock gameplayClock;
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private readonly DrawableRuleset drawableRuleset;
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private event Action onNewInput;
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private IClock workingClock => (IClock)drawableRuleset.FrameStableClock ?? gameplayClock;
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// Having the rate from mods is preffered to using GameplayClock.TrueGameplayRate()
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// as it returns 0 when paused in replays, not useful for players who want to "analyze" a replay.
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private double rate => (drawableRuleset.Mods.FirstOrDefault(m => m is ModRateAdjust) as ModRateAdjust)?.SpeedChange.Value
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?? 1;
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private double maxTime = double.NegativeInfinity;
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public bool Ready => workingClock != null && gameplayClock != null;
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public int Value => timestamps.Count(isTimestampWithinSpan);
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private KeysPerSecondCalculator(GameplayClock gameplayClock, DrawableRuleset drawableRuleset)
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{
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instance = this;
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timestamps = new List<double>();
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this.gameplayClock = gameplayClock ?? throw new ArgumentNullException(nameof(gameplayClock));
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this.drawableRuleset = drawableRuleset;
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onNewInput += addTimestamp;
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}
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private void addTimestamp()
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{
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if (workingClock != null && workingClock.CurrentTime >= maxTime)
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{
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timestamps.Add(workingClock.CurrentTime);
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maxTime = workingClock.CurrentTime;
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}
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}
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private bool isTimestampWithinSpan(double timestamp)
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{
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if (!Ready)
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return false;
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double span = 1000 * rate;
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double relativeTime = workingClock.CurrentTime - timestamp;
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return relativeTime >= 0 && relativeTime <= span;
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}
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public void Dispose()
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{
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instance = null;
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}
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~KeysPerSecondCalculator() => Dispose();
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}
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}
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