mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 08:12:55 +08:00
126 lines
4.8 KiB
C#
126 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Edit
|
|
{
|
|
public class ManiaSelectionHandler : SelectionHandler
|
|
{
|
|
[Resolved]
|
|
private IScrollingInfo scrollingInfo { get; set; }
|
|
|
|
[Resolved]
|
|
private IManiaHitObjectComposer composer { get; set; }
|
|
|
|
private IClock editorClock;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IAdjustableClock clock)
|
|
{
|
|
editorClock = clock;
|
|
}
|
|
|
|
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
|
|
{
|
|
adjustOrigins((ManiaSelectionBlueprint)blueprint);
|
|
performDragMovement(dragEvent);
|
|
performColumnMovement(dragEvent);
|
|
|
|
base.HandleDrag(blueprint, dragEvent);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ensures that the position of hitobjects remains centred to the mouse position.
|
|
/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
|
|
/// </summary>
|
|
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
|
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
|
{
|
|
var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
|
|
|
|
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
|
|
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
|
|
|
// Flip the vertical coordinate space when scrolling downwards
|
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
|
targetPosition = targetPosition - referenceParent.DrawHeight;
|
|
|
|
float movementDelta = targetPosition - reference.HitObject.Position.Y;
|
|
|
|
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
|
b.HitObject.Y += movementDelta;
|
|
}
|
|
|
|
private void performDragMovement(DragEvent dragEvent)
|
|
{
|
|
foreach (var b in SelectedBlueprints)
|
|
{
|
|
var hitObject = b.HitObject;
|
|
|
|
var objectParent = (HitObjectContainer)hitObject.Parent;
|
|
|
|
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
|
|
// without the position having been updated by the parenting ScrollingHitObjectContainer
|
|
hitObject.Y += dragEvent.Delta.Y;
|
|
|
|
float targetPosition;
|
|
|
|
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
|
// so we need to flip the vertical coordinate in the hitobject container's space
|
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
|
targetPosition = -hitObject.Position.Y;
|
|
else
|
|
targetPosition = hitObject.Position.Y;
|
|
|
|
objectParent.Remove(hitObject);
|
|
|
|
hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
|
|
editorClock.CurrentTime,
|
|
scrollingInfo.TimeRange.Value,
|
|
objectParent.DrawHeight);
|
|
|
|
objectParent.Add(hitObject);
|
|
}
|
|
}
|
|
|
|
private void performColumnMovement(DragEvent dragEvent)
|
|
{
|
|
var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
|
|
var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
|
|
if (lastColumn == null || currentColumn == null)
|
|
return;
|
|
|
|
int columnDelta = currentColumn.Index - lastColumn.Index;
|
|
if (columnDelta == 0)
|
|
return;
|
|
|
|
int minColumn = int.MaxValue;
|
|
int maxColumn = int.MinValue;
|
|
|
|
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
|
{
|
|
if (obj.Column < minColumn)
|
|
minColumn = obj.Column;
|
|
if (obj.Column > maxColumn)
|
|
maxColumn = obj.Column;
|
|
}
|
|
|
|
columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
|
|
|
|
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
|
obj.Column += columnDelta;
|
|
}
|
|
}
|
|
}
|