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osu-lazer/osu.Game/Overlays/Settings/SettingsFooter.cs

73 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
using DebugUtils = osu.Game.Utils.DebugUtils;
namespace osu.Game.Overlays.Settings
{
public class SettingsFooter : FillFlowContainer
{
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours, RulesetStore rulesets)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Padding = new MarginPadding { Top = 20, Bottom = 30 };
var modes = new List<Drawable>();
foreach (var ruleset in rulesets.AvailableRulesets)
{
var icon = new ConstrainedIconContainer
{
Icon = ruleset.CreateInstance().CreateIcon(),
Colour = Color4.Gray,
Size = new Vector2(20),
};
modes.Add(icon);
}
Children = new Drawable[]
{
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Direction = FillDirection.Full,
AutoSizeAxes = Axes.Both,
Children = modes,
Spacing = new Vector2(5),
Padding = new MarginPadding { Bottom = 10 },
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = game.Name,
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Font = OsuFont.GetFont(size: 14),
Text = game.Version,
Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
},
};
}
}
}