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34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Difficulty.Evaluators;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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{
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/// <summary>
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/// Calculates the colour coefficient of taiko difficulty.
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/// </summary>
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public class Colour : StrainDecaySkill
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{
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protected override double SkillMultiplier => 0.12;
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// This is set to decay slower than other skills, due to the fact that only the first note of each encoding class
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// having any difficulty values, and we want to allow colour difficulty to be able to build up even on
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// slower maps.
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protected override double StrainDecayBase => 0.8;
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public Colour(Mod[] mods)
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: base(mods)
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{
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}
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protected override double StrainValueOf(DifficultyHitObject current)
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{
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return ColourEvaluator.EvaluateDifficultyOf(current);
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}
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}
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}
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