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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs
2023-06-24 01:00:03 +09:00

38 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneSkinnableAccuracyCounter : SkinnableHUDComponentTestScene
{
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
protected override Drawable CreateDefaultImplementation() => new DefaultAccuracyCounter();
protected override Drawable CreateLegacyImplementation() => new LegacyAccuracyCounter();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
}
[Test]
public void TestChangingAccuracy()
{
AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
}
}
}