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51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Humanizer;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModEasyWithExtraLives : ModEasy, IApplicableFailOverride, IApplicableToHealthProcessor
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{
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[SettingSource("Extra Lives", "Number of extra lives")]
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public Bindable<int> Retries { get; } = new BindableInt(2)
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{
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MinValue = 0,
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MaxValue = 10
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};
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public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
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private int retries;
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private readonly BindableNumber<double> health = new BindableDouble();
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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base.ApplyToDifficulty(difficulty);
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retries = Retries.Value;
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}
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public bool PerformFail()
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{
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if (retries == 0) return true;
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health.Value = health.MaxValue;
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retries--;
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return false;
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}
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public bool RestartOnFail => false;
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public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
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{
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health.BindTo(healthProcessor.Health);
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}
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}
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}
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