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152 lines
5.3 KiB
C#
152 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestSceneOsuScreenStack : OsuTestScene
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{
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private TestOsuScreenStack stack;
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[Cached]
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private MusicController musicController = new MusicController();
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[BackgroundDependencyLoader]
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private void load()
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{
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stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both };
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Add(musicController);
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Add(stack);
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LoadComponent(stack);
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}
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[Test]
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public void ParallaxAssignmentTest()
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{
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NoParallaxTestScreen noParallaxScreen = null;
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TestScreen parallaxScreen = null;
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AddStep("Push no parallax", () => stack.Push(noParallaxScreen = new NoParallaxTestScreen("NO PARALLAX")));
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AddUntilStep("Wait for current", () => noParallaxScreen.IsLoaded);
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AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
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AddStep("Push parallax", () => noParallaxScreen.Push(parallaxScreen = new TestScreen("PARALLAX")));
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AddUntilStep("Wait for current", () => parallaxScreen.IsLoaded);
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AddAssert("Parallax is on", () => stack.ParallaxAmount > 0);
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AddStep("Exit from new screen", () => { noParallaxScreen.MakeCurrent(); });
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AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
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}
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[Test]
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public void AllowTrackAdjustmentsTest()
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{
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AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
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AddAssert("allows adjustments 1", () => musicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("allows adjustments 2", () => musicController.AllowTrackAdjustments);
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AddStep("push disallowing screen", () => stack.Push(loadNewScreen<DisallowScreen>()));
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AddAssert("disallows adjustments 3", () => !musicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("disallows adjustments 4", () => !musicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("disallows adjustments 5", () => !musicController.AllowTrackAdjustments);
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AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
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AddAssert("allows adjustments 6", () => musicController.AllowTrackAdjustments);
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// Now start exiting from screens
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 7", () => !musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 8", () => !musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 9", () => !musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("allows adjustments 10", () => musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("allows adjustments 11", () => musicController.AllowTrackAdjustments);
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}
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public class TestScreen : ScreenWithBeatmapBackground
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{
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private readonly string screenText;
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public TestScreen(string screenText)
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{
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this.screenText = screenText;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new OsuSpriteText
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{
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Text = screenText,
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Colour = Color4.White,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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}
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private class NoParallaxTestScreen : TestScreen
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{
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public NoParallaxTestScreen(string screenText)
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: base(screenText)
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{
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}
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public override float BackgroundParallaxAmount => 0.0f;
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}
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private class TestOsuScreenStack : OsuScreenStack
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{
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public new float ParallaxAmount => base.ParallaxAmount;
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}
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private class AllowScreen : OsuScreen
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{
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public override bool? AllowTrackAdjustments => true;
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}
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public class DisallowScreen : OsuScreen
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{
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public override bool? AllowTrackAdjustments => false;
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}
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private class InheritScreen : OsuScreen
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{
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}
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private OsuScreen loadNewScreen<T>() where T : OsuScreen, new()
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{
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OsuScreen screen = new T();
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LoadComponent(screen);
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return screen;
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}
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}
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}
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