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osu-lazer/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs

91 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning.Triangles
{
public partial class TrianglesPerformancePointsCounter : PerformancePointsCounter, ISerialisableDrawable
{
protected override bool IsRollingProportional => true;
protected override double RollingDuration => 500;
private const float alpha_when_invalid = 0.3f;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
}
public override bool IsValid
{
get => base.IsValid;
set
{
if (value == IsValid)
return;
base.IsValid = value;
DrawableCount.FadeTo(value ? 1 : alpha_when_invalid, 1000, Easing.OutQuint);
}
}
protected override LocalisableString FormatCount(int count) => count.ToString(@"D");
protected override IHasText CreateText() => new TextComponent
{
Alpha = alpha_when_invalid
};
private partial class TextComponent : CompositeDrawable, IHasText
{
public LocalisableString Text
{
get => text.Text;
set => text.Text = value;
}
private readonly OsuSpriteText text;
public TextComponent()
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(2),
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Numeric.With(size: 16, fixedWidth: true)
},
new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Text = BeatmapsetsStrings.ShowScoreboardHeaderspp,
Font = OsuFont.Numeric.With(size: 8),
Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better
}
}
};
}
}
}
}