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osu-lazer/osu.Game/Screens/Select/PlaySongSelect.cs

124 lines
4.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
using osu.Game.Utils;
using osuTK.Input;
namespace osu.Game.Screens.Select
{
public class PlaySongSelect : SongSelect
{
private OsuScreen playerLoader;
[Resolved(CanBeNull = true)]
private NotificationOverlay notifications { get; set; }
public override bool AllowExternalScreenChange => true;
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit());
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
}
protected void PresentScore(ScoreInfo score) =>
FinaliseSelection(score.BeatmapInfo, score.Ruleset, () => this.Push(new SoloResultsScreen(score, false)));
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Enter:
case Key.KeypadEnter:
// this is a special hard-coded case; we can't rely on OnPressed (of SongSelect) as GlobalActionContainer is
// matching with exact modifier consideration (so Ctrl+Enter would be ignored).
FinaliseSelection();
return true;
}
return base.OnKeyDown(e);
}
private IReadOnlyList<Mod> modsAtGameplayStart;
private ModAutoplay getAutoplayMod() => Ruleset.Value.CreateInstance().GetAutoplayMod();
protected override bool OnStart()
{
if (playerLoader != null) return false;
modsAtGameplayStart = Mods.Value;
// Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{
var autoInstance = getAutoplayMod();
if (autoInstance == null)
{
notifications?.Post(new SimpleNotification
{
Text = "The current ruleset doesn't have an autoplay mod avalaible!"
});
return false;
}
var mods = Mods.Value.Append(autoInstance).ToArray();
if (!ModUtils.CheckCompatibleSet(mods, out var invalid))
mods = mods.Except(invalid).Append(autoInstance).ToArray();
Mods.Value = mods;
}
SampleConfirm?.Play();
this.Push(playerLoader = new PlayerLoader(createPlayer));
return true;
Player createPlayer()
{
var replayGeneratingMod = Mods.Value.OfType<ICreateReplayData>().FirstOrDefault();
if (replayGeneratingMod != null)
{
return new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods));
}
return new SoloPlayer();
}
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
if (playerLoader != null)
{
Mods.Value = modsAtGameplayStart;
playerLoader = null;
}
}
}
}