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109 lines
3.3 KiB
C#
109 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Select
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{
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public abstract class BeatmapDetailArea : Container
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{
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private const float details_padding = 10;
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private WorkingBeatmap beatmap;
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public virtual WorkingBeatmap Beatmap
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{
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get => beatmap;
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set
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{
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beatmap = value;
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Details.BeatmapInfo = value?.BeatmapInfo;
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}
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}
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public readonly BeatmapDetails Details;
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protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
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protected Bindable<bool> CurrentModsFilter => tabControl.CurrentModsFilter;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private readonly BeatmapDetailAreaTabControl tabControl;
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protected BeatmapDetailArea()
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{
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AddRangeInternal(new Drawable[]
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{
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
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Child = Details = new BeatmapDetails
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{
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RelativeSizeAxes = Axes.X,
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Alpha = 0,
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Margin = new MarginPadding { Top = details_padding },
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}
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},
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tabControl = new BeatmapDetailAreaTabControl
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{
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RelativeSizeAxes = Axes.X,
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TabItems = CreateTabItems(),
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OnFilter = OnTabChanged,
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},
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});
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}
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/// <summary>
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/// Refreshes the currently-displayed details.
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/// </summary>
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public virtual void Refresh()
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{
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450);
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}
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/// <summary>
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/// Invoked when a new tab is selected.
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/// </summary>
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/// <param name="tab">The tab that was selected.</param>
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/// <param name="selectedMods">Whether the currently-selected mods should be considered.</param>
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protected virtual void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
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{
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switch (tab)
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{
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case BeatmapDetailAreaDetailTabItem:
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Details.Show();
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break;
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default:
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Details.Hide();
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break;
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}
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}
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/// <summary>
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/// Creates the tabs to be displayed.
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/// </summary>
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/// <returns>The tabs.</returns>
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protected virtual BeatmapDetailAreaTabItem[] CreateTabItems() => new BeatmapDetailAreaTabItem[]
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{
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new BeatmapDetailAreaDetailTabItem(),
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};
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}
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}
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