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79 lines
1.8 KiB
C#
79 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject
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{
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protected const float TIME_PREEMPT = 600;
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protected const float TIME_FADEIN = 400;
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protected const float TIME_FADEOUT = 500;
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public DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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{
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}
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public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo();
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protected override void UpdateState(ArmedState state)
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{
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if (!IsLoaded) return;
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Flush(true);
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UpdateInitialState();
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Delay(HitObject.StartTime - Time.Current - TIME_PREEMPT + Judgement.TimeOffset, true);
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UpdatePreemptState();
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Delay(TIME_PREEMPT, true);
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}
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protected virtual void UpdatePreemptState()
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{
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FadeIn(TIME_FADEIN);
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}
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protected virtual void UpdateInitialState()
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{
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Alpha = 0;
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}
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}
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public class OsuJudgementInfo : PositionalJudgementInfo
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{
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public OsuScoreResult Score;
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public ComboResult Combo;
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}
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public enum ComboResult
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{
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[Description(@"")]
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None,
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[Description(@"Good")]
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Good,
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[Description(@"Amazing")]
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Perfect
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}
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public enum OsuScoreResult
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{
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[Description(@"Miss")]
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Miss,
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[Description(@"50")]
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Hit50,
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[Description(@"100")]
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Hit100,
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[Description(@"300")]
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Hit300,
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}
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}
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