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osu-lazer/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnHitObjectArea.cs

50 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneColumnHitObjectArea : ManiaSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
{
SetContents(_ => new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ColumnTestContainer(0, ManiaAction.Key1)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(0, new HitObjectContainer())
{
RelativeSizeAxes = Axes.Both
}
},
new ColumnTestContainer(1, ManiaAction.Key2)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(1, new HitObjectContainer())
{
RelativeSizeAxes = Axes.Both
}
}
}
});
}
}
}