1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 21:57:55 +08:00
osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs
2022-01-12 17:00:16 +09:00

148 lines
5.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerQueueList : MultiplayerTestScene
{
[Cached(typeof(UserLookupCache))]
private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
private MultiplayerQueueList playlist;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private BeatmapInfo importedBeatmap;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("create playlist", () =>
{
Child = playlist = new MultiplayerQueueList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 300),
Items = { BindTarget = Client.APIRoom!.Playlist }
};
});
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
});
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
}
[Test]
public void TestDeleteButtonAlwaysVisibleForHost()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(1, true);
addPlaylistItem(() => 1234);
assertDeleteButtonVisibility(2, true);
}
[Test]
public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user as host", () => Client.TransferHost(1234));
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(1, true);
addPlaylistItem(() => 1234);
assertDeleteButtonVisibility(2, false);
AddStep("set local user as host", () => Client.TransferHost(API.LocalUser.Value.OnlineID));
assertDeleteButtonVisibility(1, true);
assertDeleteButtonVisibility(2, true);
}
[Test]
public void TestCurrentItemDoesNotHaveDeleteButton()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(0, false);
assertDeleteButtonVisibility(1, true);
AddStep("finish current item", () => Client.FinishCurrentItem());
AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2);
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
assertDeleteButtonVisibility(0, false);
assertDeleteButtonVisibility(1, false);
}
private void addPlaylistItem(Func<int> userId)
{
long itemId = -1;
AddStep("add playlist item", () =>
{
MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem
{
Beatmap = { Value = importedBeatmap },
BeatmapID = importedBeatmap.OnlineID,
});
Client.AddUserPlaylistItem(userId(), item);
itemId = item.ID;
});
AddUntilStep("item arrived in playlist", () => playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().Any(i => i.Model.ID == itemId));
}
private void assertDeleteButtonVisibility(int index, bool visible)
=> AddUntilStep($"delete button {index} {(visible ? "is" : "is not")} visible", () =>
{
var button = playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAtOrDefault(index);
return (button?.Alpha > 0) == visible;
});
}
}