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osu-lazer/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultySpectrumDisplay.cs

111 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online.API.Requests.Responses;
using osuTK;
namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneDifficultySpectrumDisplay : OsuTestScene
{
private DifficultySpectrumDisplay display;
private static APIBeatmapSet createBeatmapSetWith(params (int rulesetId, double stars)[] difficulties) => new APIBeatmapSet
{
Beatmaps = difficulties.Select(difficulty => new APIBeatmap
{
RulesetID = difficulty.rulesetId,
StarRating = difficulty.stars
}).ToArray()
};
[Test]
public void TestSingleRuleset()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 0, stars: 3.2),
(rulesetId: 0, stars: 5.6));
createDisplay(beatmapSet);
}
[Test]
public void TestMultipleRulesets()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 3, stars: 2.3),
(rulesetId: 0, stars: 3.2),
(rulesetId: 1, stars: 4.3),
(rulesetId: 0, stars: 5.6));
createDisplay(beatmapSet);
}
[Test]
public void TestUnknownRuleset()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 3, stars: 2.3),
(rulesetId: 0, stars: 3.2),
(rulesetId: 1, stars: 4.3),
(rulesetId: 0, stars: 5.6),
(rulesetId: 15, stars: 7.8));
createDisplay(beatmapSet);
}
[Test]
public void TestMaximumUncollapsed()
{
var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 12).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
createDisplay(beatmapSet);
}
[Test]
public void TestMinimumCollapsed()
{
var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 13).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
createDisplay(beatmapSet);
}
[Test]
public void TestAdjustableDotSize()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 3, stars: 2.3),
(rulesetId: 0, stars: 3.2),
(rulesetId: 1, stars: 4.3),
(rulesetId: 0, stars: 5.6));
createDisplay(beatmapSet);
AddStep("change dot dimensions", () =>
{
display.DotSize = new Vector2(8, 12);
display.DotSpacing = 2;
});
AddStep("change dot dimensions back", () =>
{
display.DotSize = new Vector2(4, 8);
display.DotSpacing = 1;
});
}
private void createDisplay(IBeatmapSetInfo beatmapSetInfo) => AddStep("create spectrum display", () => Child = display = new DifficultySpectrumDisplay(beatmapSetInfo)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(3)
});
}
}