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osu-lazer/osu.Game/Screens/Edit/EditorRoundedScreen.cs

62 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
public class EditorRoundedScreen : EditorScreen
{
public const int HORIZONTAL_PADDING = 100;
[Resolved]
private OsuColour colours { get; set; }
[Cached]
protected readonly OverlayColourProvider ColourProvider;
private Container roundedContent;
protected override Container<Drawable> Content => roundedContent;
public EditorRoundedScreen(EditorScreenMode mode)
: base(mode)
{
ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
}
[BackgroundDependencyLoader]
private void load()
{
base.Content.Add(new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
Colour = ColourProvider.Dark4,
RelativeSizeAxes = Axes.Both,
},
roundedContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
}
}
});
}
}
}