1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-07 13:07:25 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs

84 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A container for <see cref="SelectionBlueprint{HitObject}"/> ordered by their <see cref="HitObject"/> start times.
/// </summary>
public sealed class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint<HitObject>>
{
public override void Add(SelectionBlueprint<HitObject> drawable)
{
base.Add(drawable);
bindStartTime(drawable);
}
public override bool Remove(SelectionBlueprint<HitObject> drawable)
{
if (!base.Remove(drawable))
return false;
unbindStartTime(drawable);
return true;
}
public override void Clear(bool disposeChildren)
{
base.Clear(disposeChildren);
unbindAllStartTimes();
}
private readonly Dictionary<SelectionBlueprint<HitObject>, IBindable> startTimeMap = new Dictionary<SelectionBlueprint<HitObject>, IBindable>();
private void bindStartTime(SelectionBlueprint<HitObject> blueprint)
{
var bindable = blueprint.Item.StartTimeBindable.GetBoundCopy();
bindable.BindValueChanged(_ =>
{
if (LoadState >= LoadState.Ready)
SortInternal();
});
startTimeMap[blueprint] = bindable;
}
private void unbindStartTime(SelectionBlueprint<HitObject> blueprint)
{
startTimeMap[blueprint].UnbindAll();
startTimeMap.Remove(blueprint);
}
private void unbindAllStartTimes()
{
foreach (var kvp in startTimeMap)
kvp.Value.UnbindAll();
startTimeMap.Clear();
}
protected override int Compare(Drawable x, Drawable y)
{
var xObj = (SelectionBlueprint<HitObject>)x;
var yObj = (SelectionBlueprint<HitObject>)y;
// Put earlier blueprints towards the end of the list, so they handle input first
int i = yObj.Item.StartTime.CompareTo(xObj.Item.StartTime);
if (i != 0) return i;
// Fall back to end time if the start time is equal.
i = yObj.Item.GetEndTime().CompareTo(xObj.Item.GetEndTime());
return i == 0 ? CompareReverseChildID(y, x) : i;
}
}
}