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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs
2023-06-24 01:00:03 +09:00

68 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneSpectatorHost : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient spectatorClient { get; } = new TestSpectatorClient();
private DummyAPIAccess dummyAPIAccess => (DummyAPIAccess)API;
private const int dummy_user_id = 42;
public override void SetUpSteps()
{
AddStep("set dummy user", () => dummyAPIAccess.LocalUser.Value = new APIUser
{
Id = dummy_user_id,
Username = "DummyUser"
});
AddStep("add test spectator client", () => Add(spectatorClient));
AddStep("add watching user", () => spectatorClient.WatchUser(dummy_user_id));
base.SetUpSteps();
}
[Test]
public void TestClientSendsCorrectRuleset()
{
AddUntilStep("spectator client sending frames", () => spectatorClient.WatchedUserStates.ContainsKey(dummy_user_id));
AddAssert("spectator client sent correct ruleset", () => spectatorClient.WatchedUserStates[dummy_user_id].RulesetID == Ruleset.Value.OnlineID);
}
[Test]
public void TestRestart()
{
AddAssert("spectator client sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing);
AddStep("exit player", () => Player.Exit());
AddStep("reload player", LoadPlayer);
AddUntilStep("wait for player load", () => Player.IsLoaded && Player.Alpha == 1);
AddAssert("spectator client sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing);
AddWaitStep("wait", 5);
AddUntilStep("spectator client still sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing);
}
public override void TearDownSteps()
{
base.TearDownSteps();
AddStep("stop watching user", () => spectatorClient.StopWatchingUser(dummy_user_id));
AddStep("remove test spectator client", () => Remove(spectatorClient, false));
}
}
}