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54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinnerTick : DrawableOsuHitObject
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{
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private readonly BindableDouble bonusSampleVolume = new BindableDouble();
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private bool hasBonusPoints;
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/// <summary>
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/// Whether this judgement has a bonus of 1,000 points additional to the numeric result.
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/// Should be set when a spin occured after the spinner has completed.
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/// </summary>
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public bool HasBonusPoints
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{
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get => hasBonusPoints;
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internal set
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{
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hasBonusPoints = value;
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bonusSampleVolume.Value = value ? 1 : 0;
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((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints = value;
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}
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}
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public override bool DisplayResult => false;
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public DrawableSpinnerTick(SpinnerTick spinnerTick)
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: base(spinnerTick)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Samples.AddAdjustment(AdjustableProperty.Volume, bonusSampleVolume);
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}
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public void TriggerResult(HitResult result)
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{
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HitObject.StartTime = Time.Current;
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ApplyResult(r => r.Type = result);
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}
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}
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}
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