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osu-lazer/osu.Game/Rulesets/Difficulty
Samuel Cattini-Schultz 442347df8e Fix clockrate adjusted difficulty calculations bug in strain decay
When starting a new section, the starting strain value was calculated using the unadjusted timing value, meaning decay curves were essentially being stretched or squashed according to the clockrate.

This caused incorrect strain peaks for any section where the peak occurs at the start of the section (none of the objects in the section added enough strain after decay to exceed the starting strain).

This bug caused star ratings with clockrates above 1 to be lower than they should and below 1 to be higher than they should.
2021-02-20 20:23:49 +11:00
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Preprocessing Fix clockrate adjusted difficulty calculations bug in strain decay 2021-02-20 20:23:49 +11:00
Skills Fix clockrate adjusted difficulty calculations bug in strain decay 2021-02-20 20:23:49 +11:00
Utils Fix wrong mono streak length handling in corner case 2020-09-10 20:50:26 +02:00
DifficultyAttributes.cs Move MaxCombo to base DifficultyAttributes 2020-08-28 19:16:20 +09:00
DifficultyCalculator.cs Fix clockrate adjusted difficulty calculations bug in strain decay 2021-02-20 20:23:49 +11:00
PerformanceCalculator.cs Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00