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osu-lazer/osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs

68 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Game.IO.Serialization;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Scoring;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Online
{
/// <summary>
/// Basic testing to ensure our attribute-based naming is correctly working.
/// </summary>
[TestFixture]
public class TestSoloScoreInfoJsonSerialization
{
[Test]
public void TestScoreSerialisationViaExtensionMethod()
{
var score = SoloScoreInfo.ForSubmission(TestResources.CreateTestScoreInfo());
string serialised = score.Serialize();
Assert.That(serialised, Contains.Substring("large_tick_hit"));
Assert.That(serialised, Contains.Substring("\"rank\": \"S\""));
}
[Test]
public void TestScoreSerialisationWithoutSettings()
{
var score = SoloScoreInfo.ForSubmission(TestResources.CreateTestScoreInfo());
string serialised = JsonConvert.SerializeObject(score);
Assert.That(serialised, Contains.Substring("large_tick_hit"));
Assert.That(serialised, Contains.Substring("\"rank\":\"S\""));
}
/// <summary>
/// Ensures that the proxy implementations of <see cref="IScoreInfo"/> by <see cref="SoloScoreInfo"/>
/// do not get serialised to JSON.
/// </summary>
[Test]
public void TestScoreSerialisationSkipsInterfaceMembers()
{
var score = SoloScoreInfo.ForSubmission(TestResources.CreateTestScoreInfo());
string[] variants =
{
JsonConvert.SerializeObject(score),
score.Serialize()
};
foreach (string serialised in variants)
{
Assert.That(serialised, Does.Not.Contain("\"online_id\":"));
Assert.That(serialised, Does.Not.Contain("\"user\":"));
Assert.That(serialised, Does.Not.Contain("\"date\":"));
Assert.That(serialised, Does.Not.Contain("\"legacy_online_id\":"));
Assert.That(serialised, Does.Not.Contain("\"beatmap\":"));
Assert.That(serialised, Does.Not.Contain("\"ruleset\":"));
}
}
}
}