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osu-lazer/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNoteSelectionBlueprint.cs
2023-06-24 01:00:03 +09:00

34 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
{
public TestSceneHoldNoteSelectionBlueprint()
: base(4)
{
for (int i = 0; i < 4; i++)
{
var holdNote = new HoldNote
{
Column = i,
StartTime = i * 100,
Duration = 500
};
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableHitObject = new DrawableHoldNote(holdNote);
Playfield.Add(drawableHitObject);
AddBlueprint(new HoldNoteSelectionBlueprint(holdNote), drawableHitObject);
}
}
}
}