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48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public abstract class ManiaSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
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where T : ManiaHitObject
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{
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public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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protected ManiaSelectionBlueprint(T hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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}
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protected override void Update()
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{
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base.Update();
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Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
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}
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public override void Show()
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{
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DrawableObject.AlwaysAlive = true;
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base.Show();
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}
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public override void Hide()
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{
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DrawableObject.AlwaysAlive = false;
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base.Hide();
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}
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}
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}
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