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256 lines
8.9 KiB
C#
256 lines
8.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Overlays.Music
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{
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internal class PlaylistList : CompositeDrawable
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{
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public Action<BeatmapSetInfo> OnSelect;
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private readonly ItemsScrollContainer items;
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public PlaylistList()
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{
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InternalChild = items = new ItemsScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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OnSelect = set => OnSelect?.Invoke(set)
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};
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}
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public new MarginPadding Padding
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{
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get { return base.Padding; }
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set { base.Padding = value; }
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}
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public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
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public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
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public BeatmapSetInfo NextSet => items.NextSet;
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public BeatmapSetInfo PreviousSet => items.PreviousSet;
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public BeatmapSetInfo SelectedSet
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{
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get { return items.SelectedSet; }
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set { items.SelectedSet = value; }
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}
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
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public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
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public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
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private class ItemsScrollContainer : OsuScrollContainer
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{
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public Action<BeatmapSetInfo> OnSelect;
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private readonly SearchContainer search;
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private readonly FillFlowContainer<PlaylistItem> items;
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public ItemsScrollContainer()
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{
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Children = new Drawable[]
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{
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search = new SearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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items = new ItemSearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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}
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}
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};
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}
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public IEnumerable<BeatmapSetInfo> Sets
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{
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set
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{
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items.Clear();
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value.ForEach(AddBeatmapSet);
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}
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}
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public string SearchTerm
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{
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get { return search.SearchTerm; }
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set { search.SearchTerm = value; }
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}
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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items.Add(new PlaylistItem(beatmapSet)
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{
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OnSelect = set => OnSelect?.Invoke(set),
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Depth = items.Count
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});
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}
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public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
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if (itemToRemove == null)
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return false;
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return items.Remove(itemToRemove);
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}
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public BeatmapSetInfo SelectedSet
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{
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get { return items.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
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set
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{
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foreach (PlaylistItem s in items.Children)
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s.Selected = s.BeatmapSetInfo.ID == value?.ID;
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}
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}
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public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
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public BeatmapSetInfo NextSet => (items.SkipWhile(i => !i.Selected).Skip(1).FirstOrDefault() ?? items.FirstOrDefault())?.BeatmapSetInfo;
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public BeatmapSetInfo PreviousSet => (items.TakeWhile(i => !i.Selected).LastOrDefault() ?? items.LastOrDefault())?.BeatmapSetInfo;
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private Vector2 nativeDragPosition;
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private PlaylistItem draggedItem;
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protected override bool OnDragStart(InputState state)
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{
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nativeDragPosition = state.Mouse.NativeState.Position;
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draggedItem = items.FirstOrDefault(d => d.IsDraggable);
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return draggedItem != null || base.OnDragStart(state);
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}
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protected override bool OnDrag(InputState state)
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{
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nativeDragPosition = state.Mouse.NativeState.Position;
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if (draggedItem == null)
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return base.OnDrag(state);
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return true;
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}
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protected override bool OnDragEnd(InputState state)
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{
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nativeDragPosition = state.Mouse.NativeState.Position;
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var handled = draggedItem != null || base.OnDragEnd(state);
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draggedItem = null;
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return handled;
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}
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protected override void Update()
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{
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base.Update();
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if (draggedItem == null)
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return;
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updateScrollPosition();
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updateDragPosition();
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}
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private void updateScrollPosition()
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{
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const float start_offset = 10;
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const double max_power = 50;
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const double exp_base = 1.05;
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var localPos = ToLocalSpace(nativeDragPosition);
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if (localPos.Y < start_offset)
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{
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if (Current <= 0)
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return;
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var power = Math.Min(max_power, Math.Abs(start_offset - localPos.Y));
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ScrollBy(-(float)Math.Pow(exp_base, power));
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}
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else if (localPos.Y > DrawHeight - start_offset)
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{
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if (IsScrolledToEnd())
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return;
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var power = Math.Min(max_power, Math.Abs(DrawHeight - start_offset - localPos.Y));
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ScrollBy((float)Math.Pow(exp_base, power));
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}
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}
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private void updateDragPosition()
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{
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var itemsPos = items.ToLocalSpace(nativeDragPosition);
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int srcIndex = (int)draggedItem.Depth;
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// Find the last item with position < mouse position. Note we can't directly use
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// the item positions as they are being transformed
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float heightAccumulator = 0;
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int dstIndex = 0;
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for (; dstIndex < items.Count; dstIndex++)
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{
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// Using BoundingBox here takes care of scale, paddings, etc...
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heightAccumulator += items[dstIndex].BoundingBox.Height;
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if (heightAccumulator > itemsPos.Y)
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break;
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}
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dstIndex = MathHelper.Clamp(dstIndex, 0, items.Count - 1);
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if (srcIndex == dstIndex)
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return;
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if (srcIndex < dstIndex)
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{
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for (int i = srcIndex + 1; i <= dstIndex; i++)
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items.ChangeChildDepth(items[i], i - 1);
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}
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else
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{
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for (int i = dstIndex; i < srcIndex; i++)
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items.ChangeChildDepth(items[i], i + 1);
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}
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items.ChangeChildDepth(draggedItem, dstIndex);
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}
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
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{
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public IEnumerable<string> FilterTerms => new string[] { };
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public bool MatchingFilter
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{
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set
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{
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if (value)
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InvalidateLayout();
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}
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}
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// Compare with reversed ChildID and Depth
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protected override int Compare(Drawable x, Drawable y) => base.Compare(y, x);
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public IEnumerable<IFilterable> FilterableChildren => Children;
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public ItemSearchContainer()
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{
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LayoutDuration = 200;
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LayoutEasing = Easing.OutQuint;
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}
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}
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}
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}
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}
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