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Backgrounds
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Make IAPIProvider read-only bindables into IBindables
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2020-12-18 15:16:36 +09:00 |
Edit
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Ensure selected blueprints are given selection priority
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2021-03-19 22:44:33 +01:00 |
Import
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Apply ConfigureAwait changes to game side
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2021-03-08 14:36:35 +09:00 |
Menu
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Remove iOS multiplayer blocking code
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2021-03-08 14:35:22 +09:00 |
OnlinePlay
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Apply ConfigureAwait changes to game side
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2021-03-08 14:36:35 +09:00 |
Play
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Apply ConfigureAwait changes to game side
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2021-03-08 14:36:35 +09:00 |
Ranking
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Merge branch 'master' into localisation-refactor-framework
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2021-02-25 17:28:55 +09:00 |
Select
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Simplify custom filter criteria retrieval
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2021-03-06 12:16:01 +01:00 |
BackgroundScreen.cs
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Fix potential cross-thread drawable mutation in IntroTriangles
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2021-03-08 13:30:07 +09:00 |
BackgroundScreenStack.cs
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IHandlePresentBeatmap.cs
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Remove explicit public definition
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2021-03-03 19:03:45 +09:00 |
IHasSubScreenStack.cs
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Add the ability for PerformFromMenuRunner to inspect nested screen stacks
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2021-02-19 17:58:04 +09:00 |
IOsuScreen.cs
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Extract UserActivity logic to OsuGame.
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2020-11-08 12:29:52 +01:00 |
Loader.cs
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Add original sprite and visualiser
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2020-06-02 21:06:41 +02:00 |
OsuScreen.cs
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Initial sample + samplechannel rework
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2021-01-19 17:11:40 +09:00 |
OsuScreenDependencies.cs
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Fix OsuScreenDependencies not caching non-leased versions
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2019-12-13 20:05:54 +09:00 |
OsuScreenStack.cs
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Simplify the way multiple subscreens handle their disable states via a custom stack
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2020-02-06 14:22:01 +09:00 |
ScorePresentType.cs
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Update class exclusion for dynamic compilation
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2020-09-04 20:41:08 +09:00 |
ScreenWhiteBox.cs
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StartupScreen.cs
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Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
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2020-08-31 11:26:55 +02:00 |