mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 20:56:12 +08:00
101 lines
4.0 KiB
C#
101 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Edit.Tools;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit
|
|
{
|
|
public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
|
|
{
|
|
public OsuHitObjectComposer(Ruleset ruleset)
|
|
: base(ruleset)
|
|
{
|
|
}
|
|
|
|
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
|
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
|
|
|
|
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
|
{
|
|
new HitCircleCompositionTool(),
|
|
new SliderCompositionTool(),
|
|
new SpinnerCompositionTool()
|
|
};
|
|
|
|
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
|
|
|
|
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
|
{
|
|
switch (hitObject)
|
|
{
|
|
case DrawableHitCircle circle:
|
|
return new HitCircleSelectionBlueprint(circle);
|
|
|
|
case DrawableSlider slider:
|
|
return new SliderSelectionBlueprint(slider);
|
|
|
|
case DrawableSpinner spinner:
|
|
return new SpinnerSelectionBlueprint(spinner);
|
|
}
|
|
|
|
return base.CreateBlueprintFor(hitObject);
|
|
}
|
|
|
|
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
|
|
{
|
|
var objects = selectedHitObjects.ToList();
|
|
|
|
if (objects.Count == 0)
|
|
return createGrid(h => h.StartTime <= EditorClock.CurrentTime);
|
|
|
|
double minTime = objects.Min(h => h.StartTime);
|
|
return createGrid(h => h.StartTime < minTime, objects.Count + 1);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a grid from the last <see cref="HitObject"/> matching a predicate to a target <see cref="HitObject"/>.
|
|
/// </summary>
|
|
/// <param name="sourceSelector">A predicate that matches <see cref="HitObject"/>s where the grid can start from.
|
|
/// Only the last <see cref="HitObject"/> matching the predicate is used.</param>
|
|
/// <param name="targetOffset">An offset from the <see cref="HitObject"/> selected via <paramref name="sourceSelector"/> at which the grid should stop.</param>
|
|
/// <returns>The <see cref="OsuDistanceSnapGrid"/> from a selected <see cref="HitObject"/> to a target <see cref="HitObject"/>.</returns>
|
|
private OsuDistanceSnapGrid createGrid(Func<HitObject, bool> sourceSelector, int targetOffset = 1)
|
|
{
|
|
if (targetOffset < 1) throw new ArgumentOutOfRangeException(nameof(targetOffset));
|
|
|
|
int sourceIndex = -1;
|
|
|
|
for (int i = 0; i < EditorBeatmap.HitObjects.Count; i++)
|
|
{
|
|
if (!sourceSelector(EditorBeatmap.HitObjects[i]))
|
|
break;
|
|
|
|
sourceIndex = i;
|
|
}
|
|
|
|
if (sourceIndex == -1)
|
|
return null;
|
|
|
|
OsuHitObject sourceObject = EditorBeatmap.HitObjects[sourceIndex];
|
|
OsuHitObject targetObject = sourceIndex + targetOffset < EditorBeatmap.HitObjects.Count ? EditorBeatmap.HitObjects[sourceIndex + targetOffset] : null;
|
|
|
|
return new OsuDistanceSnapGrid(sourceObject, targetObject);
|
|
}
|
|
}
|
|
}
|