1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 20:38:33 +08:00
osu-lazer/osu.Game/Screens/Multi/Match/MatchSubScreen.cs
2020-08-31 20:21:57 +09:00

293 lines
14 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.GameTypes;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Play;
using osu.Game.Screens.Multi.Ranking;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
namespace osu.Game.Screens.Multi.Match
{
[Cached(typeof(IPreviewTrackOwner))]
public class MatchSubScreen : MultiplayerSubScreen, IPreviewTrackOwner
{
public override bool DisallowExternalBeatmapRulesetChanges => true;
public override string Title { get; }
public override string ShortTitle => "room";
[Resolved(typeof(Room), nameof(Room.RoomID))]
private Bindable<int?> roomId { get; set; }
[Resolved(typeof(Room), nameof(Room.Type))]
private Bindable<GameType> type { get; set; }
[Resolved(typeof(Room), nameof(Room.Playlist))]
private BindableList<PlaylistItem> playlist { get; set; }
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved(canBeNull: true)]
private Multiplayer multiplayer { get; set; }
protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
private MatchSettingsOverlay settingsOverlay;
private MatchLeaderboard leaderboard;
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
private OverlinedHeader participantsHeader;
public MatchSubScreen(Room room)
{
Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Horizontal = 105,
Vertical = 20
},
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
},
Content = new[]
{
new Drawable[] { new Components.Header() },
new Drawable[]
{
participantsHeader = new OverlinedHeader("Participants")
{
ShowLine = false
}
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Top = 5 },
Child = new ParticipantsDisplay(Direction.Horizontal)
{
Details = { BindTarget = participantsHeader.Details }
}
}
},
new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[] { new OverlinedHeader("Playlist"), },
new Drawable[]
{
new DrawableRoomPlaylistWithResults
{
RelativeSizeAxes = Axes.Both,
Items = { BindTarget = playlist },
SelectedItem = { BindTarget = SelectedItem },
RequestShowResults = item =>
{
Debug.Assert(roomId.Value != null);
multiplayer?.Push(new TimeshiftResultsScreen(null, roomId.Value.Value, item, false));
}
}
},
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
}
}
},
null,
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[] { new OverlinedHeader("Leaderboard"), },
new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, },
new Drawable[] { new OverlinedHeader("Chat"), },
new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Relative, size: 0.4f, minSize: 120),
}
},
null
},
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 400),
new Dimension(),
new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 600),
new Dimension(),
}
}
}
},
}
}
},
new Drawable[]
{
new Footer
{
OnStart = onStart,
SelectedItem = { BindTarget = SelectedItem }
}
}
},
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
}
},
settingsOverlay = new MatchSettingsOverlay
{
RelativeSizeAxes = Axes.Both,
EditPlaylist = () => this.Push(new MatchSongSelect()),
State = { Value = roomId.Value == null ? Visibility.Visible : Visibility.Hidden }
}
};
}
[Resolved]
private IAPIProvider api { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
roomId.BindValueChanged(id =>
{
if (id.NewValue == null)
settingsOverlay.Show();
else
{
settingsOverlay.Hide();
// Set the first playlist item.
// This is scheduled since updating the room and playlist may happen in an arbitrary order (via Room.CopyFrom()).
Schedule(() => SelectedItem.Value = playlist.FirstOrDefault());
}
}, true);
SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
SelectedItem.Value = playlist.FirstOrDefault();
managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy();
managerUpdated.BindValueChanged(beatmapUpdated);
}
public override bool OnExiting(IScreen next)
{
RoomManager?.PartRoom();
Mods.Value = Array.Empty<Mod>();
return base.OnExiting(next);
}
private void selectedItemChanged()
{
updateWorkingBeatmap();
var item = SelectedItem.Value;
Mods.Value = item?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
if (item?.Ruleset != null)
Ruleset.Value = item.Ruleset.Value;
}
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) => Schedule(updateWorkingBeatmap);
private void updateWorkingBeatmap()
{
var beatmap = SelectedItem.Value?.Beatmap.Value;
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
}
private void onStart()
{
switch (type.Value)
{
default:
case GameTypeTimeshift _:
multiplayer?.Push(new PlayerLoader(() => new TimeshiftPlayer(SelectedItem.Value)
{
Exited = () => leaderboard.RefreshScores()
}));
break;
}
}
}
}