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38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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/// <summary>
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/// A difficulty icon that contains a counter on the right-side of it.
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/// </summary>
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/// <remarks>
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/// Used in cases when there are too many difficulty icons to show.
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/// </remarks>
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public class GroupedDifficultyIcon : DifficultyIcon
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{
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public GroupedDifficultyIcon(IEnumerable<IBeatmapInfo> beatmaps, IRulesetInfo ruleset, Color4 counterColour)
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: base(beatmaps.OrderBy(b => b.StarRating).Last(), ruleset, null, false)
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{
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AddInternal(new OsuSpriteText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Padding = new MarginPadding { Left = Size.X },
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Margin = new MarginPadding { Left = 2, Right = 5 },
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
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Text = beatmaps.Count().ToString(),
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Colour = counterColour,
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});
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}
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}
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}
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