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osu-lazer/osu.Game/Screens/Play/SoloPlayer.cs
Dean Herbert beb3731c0b Standardise and combine base implementation of score submission requests
These share too much yet have very different constructor signatures and
property exposure. Just a clean-up pass as I begin to look at replay
submission.
2022-02-11 15:53:47 +09:00

53 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
public class SoloPlayer : SubmittingPlayer
{
public SoloPlayer()
: this(null)
{
}
protected SoloPlayer(PlayerConfiguration configuration = null)
: base(configuration)
{
}
protected override APIRequest<APIScoreToken> CreateTokenRequest()
{
int beatmapId = Beatmap.Value.BeatmapInfo.OnlineID;
int rulesetId = Ruleset.Value.OnlineID;
if (beatmapId <= 0)
return null;
if (rulesetId < 0 || rulesetId > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
return null;
return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash);
}
protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
{
IBeatmapInfo beatmap = score.ScoreInfo.BeatmapInfo;
Debug.Assert(beatmap.OnlineID > 0);
return new SubmitSoloScoreRequest(score.ScoreInfo, token, beatmap.OnlineID);
}
}
}