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osu-lazer/osu.Game/Screens/SelectV2/FooterButtonMods.cs
T
Dean Herbert 0aff50fbf5 Rename song select v2 classes and namespaces
This aims to bring some conformity to naming to make it easier to
understand component structure for new components.

Renames are pulled out of the song select v2 changes and are more
relevant there due to many new classes being added.

- `V2` suffix is dropped, with v2 components being moved to a relevant V2 namespace.
- Related classes have a prefix of the area they are used.
- Experimenting with using partial/nested classes in the song select v2 implementation.
  Not committing to this yet but want to see how it plays out.
- Moved base carousel components to a generic namespace to avoid confusion with actual beatmap carousel implementation.
2025-04-16 18:34:53 +09:00

344 lines
13 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Footer;
using osu.Game.Screens.Play.HUD;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.SelectV2
{
public partial class FooterButtonMods : ScreenFooterButton, IHasCurrentValue<IReadOnlyList<Mod>>
{
private const float bar_height = 30f;
private const float mod_display_portion = 0.65f;
private readonly BindableWithCurrent<IReadOnlyList<Mod>> current = new BindableWithCurrent<IReadOnlyList<Mod>>(Array.Empty<Mod>());
public Bindable<IReadOnlyList<Mod>> Current
{
get => current.Current;
set => current.Current = value;
}
private Container modDisplayBar = null!;
private Drawable unrankedBadge = null!;
private ModDisplay modDisplay = null!;
private OsuSpriteText modCountText = null!;
protected OsuSpriteText MultiplierText { get; private set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public FooterButtonMods(ModSelectOverlay overlay)
: base(overlay)
{
}
[BackgroundDependencyLoader]
private void load()
{
Text = "Mods";
Icon = FontAwesome.Solid.ExchangeAlt;
AccentColour = colours.Lime1;
AddRange(new[]
{
unrankedBadge = new UnrankedBadge(),
modDisplayBar = new Container
{
Y = -5f,
Depth = float.MaxValue,
Origin = Anchor.BottomLeft,
Shear = OsuGame.SHEAR,
CornerRadius = CORNER_RADIUS,
Size = new Vector2(BUTTON_WIDTH, bar_height),
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 4,
// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
Colour = Colour4.Black.Opacity(0.25f),
Offset = new Vector2(0, 2),
},
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background4,
RelativeSizeAxes = Axes.Both,
},
new Container
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
Width = 1f - mod_display_portion,
Masking = true,
Child = MultiplierText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shear = -OsuGame.SHEAR,
UseFullGlyphHeight = false,
Font = OsuFont.Torus.With(size: 14f, weight: FontWeight.Bold)
}
},
new Container
{
CornerRadius = CORNER_RADIUS,
RelativeSizeAxes = Axes.Both,
Width = mod_display_portion,
Masking = true,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background3,
RelativeSizeAxes = Axes.Both,
},
modDisplay = new ModDisplay(showExtendedInformation: false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shear = -OsuGame.SHEAR,
Scale = new Vector2(0.5f),
Current = { BindTarget = Current },
ExpansionMode = ExpansionMode.AlwaysContracted,
},
modCountText = new ModCountText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shear = -OsuGame.SHEAR,
Font = OsuFont.Torus.With(size: 14f, weight: FontWeight.Bold),
Mods = { BindTarget = Current },
}
}
},
}
},
});
}
private ModSettingChangeTracker? modSettingChangeTracker;
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(m =>
{
modSettingChangeTracker?.Dispose();
updateDisplay();
if (m.NewValue != null)
{
modSettingChangeTracker = new ModSettingChangeTracker(m.NewValue);
modSettingChangeTracker.SettingChanged += _ => updateDisplay();
}
}, true);
FinishTransforms(true);
}
private const double duration = 240;
private const Easing easing = Easing.OutQuint;
private void updateDisplay()
{
if (Current.Value.Count == 0)
{
modDisplayBar.MoveToY(20, duration, easing);
modDisplayBar.FadeOut(duration, easing);
modDisplay.FadeOut(duration, easing);
modCountText.FadeOut(duration, easing);
unrankedBadge.MoveToY(20, duration, easing);
unrankedBadge.FadeOut(duration, easing);
// add delay to let unranked indicator hide first before resizing the button back to its original width.
this.Delay(duration).ResizeWidthTo(BUTTON_WIDTH, duration, easing);
}
else
{
modDisplay.Hide();
modCountText.Hide();
if (Current.Value.Count >= 5)
modCountText.Show();
else
modDisplay.Show();
if (Current.Value.Any(m => !m.Ranked))
{
unrankedBadge.MoveToX(0, duration, easing);
unrankedBadge.FadeIn(duration, easing);
this.ResizeWidthTo(BUTTON_WIDTH + 5 + unrankedBadge.DrawWidth, duration, easing);
}
else
{
unrankedBadge.MoveToX(-unrankedBadge.DrawWidth, duration, easing);
unrankedBadge.FadeOut(duration, easing);
this.ResizeWidthTo(BUTTON_WIDTH, duration, easing);
}
modDisplayBar.MoveToY(-5, duration, Easing.OutQuint);
unrankedBadge.MoveToY(-5, duration, easing);
modDisplayBar.FadeIn(duration, easing);
}
double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1;
MultiplierText.Text = ModUtils.FormatScoreMultiplier(multiplier);
if (multiplier > 1)
MultiplierText.FadeColour(colours.Red1, duration, easing);
else if (multiplier < 1)
MultiplierText.FadeColour(colours.Lime1, duration, easing);
else
MultiplierText.FadeColour(Color4.White, duration, easing);
}
private partial class ModCountText : OsuSpriteText, IHasCustomTooltip<IReadOnlyList<Mod>>
{
public readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>();
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
protected override void LoadComplete()
{
base.LoadComplete();
Mods.BindValueChanged(v => Text = ModSelectOverlayStrings.Mods(v.NewValue.Count).ToUpper(), true);
}
public ITooltip<IReadOnlyList<Mod>> GetCustomTooltip() => new ModOverflowTooltip(colourProvider);
public IReadOnlyList<Mod>? TooltipContent => Mods.Value;
public partial class ModOverflowTooltip : VisibilityContainer, ITooltip<IReadOnlyList<Mod>>
{
private ModDisplay extendedModDisplay = null!;
[Cached]
private OverlayColourProvider colourProvider;
public ModOverflowTooltip(OverlayColourProvider colourProvider)
{
this.colourProvider = colourProvider;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
CornerRadius = CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,
},
extendedModDisplay = new ModDisplay
{
Margin = new MarginPadding { Vertical = 2f, Horizontal = 10f },
Scale = new Vector2(0.6f),
ExpansionMode = ExpansionMode.AlwaysExpanded,
},
};
}
public void SetContent(IReadOnlyList<Mod> content)
{
extendedModDisplay.Current.Value = content;
}
public void Move(Vector2 pos) => Position = pos;
protected override void PopIn() => this.FadeIn(240, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(240, Easing.OutQuint);
}
}
internal partial class UnrankedBadge : CompositeDrawable, IHasTooltip
{
public LocalisableString TooltipText { get; }
public UnrankedBadge()
{
Margin = new MarginPadding { Left = BUTTON_WIDTH + 5f };
Y = -5f;
Depth = float.MaxValue;
Origin = Anchor.BottomLeft;
Shear = OsuGame.SHEAR;
CornerRadius = CORNER_RADIUS;
AutoSizeAxes = Axes.X;
Height = bar_height;
Masking = true;
BorderColour = Color4.White;
BorderThickness = 2f;
TooltipText = ModSelectOverlayStrings.UnrankedExplanation;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Orange2,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shear = -OsuGame.SHEAR,
Text = ModSelectOverlayStrings.Unranked.ToUpper(),
Margin = new MarginPadding { Horizontal = 15 },
UseFullGlyphHeight = false,
Font = OsuFont.Torus.With(size: 14f, weight: FontWeight.Bold),
Colour = Color4.Black,
}
};
}
}
}
}