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osu-lazer/osu.Game/Graphics/UserInterface/LoadingButton.cs
Andrei Zavatski 6b196a6ce7 CI fixes
2019-10-17 15:24:51 +03:00

98 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public abstract class LoadingButton : OsuHoverContainer
{
private const float fade_duration = 200;
private bool isLoading;
public bool IsLoading
{
get => isLoading;
set
{
isLoading = value;
Enabled.Value = !isLoading;
if (value)
{
loading.Show();
content.FadeOut(fade_duration, Easing.OutQuint);
OnLoadingStart();
}
else
{
loading.Hide();
content.FadeIn(fade_duration, Easing.OutQuint);
OnLoadingFinished();
}
}
}
public Vector2 LoadingAnimationSize
{
get => loading.Size;
set => loading.Size = value;
}
private readonly LoadingAnimation loading;
private readonly Drawable content;
protected LoadingButton()
{
Container background;
Child = background = CreateBackground();
background.AddRange(new[]
{
content = CreateContent(),
loading = new LoadingAnimation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(12)
}
});
}
protected override bool OnClick(ClickEvent e)
{
if (!Enabled.Value)
return false;
try
{
return base.OnClick(e);
}
finally
{
// run afterwards as this will disable this button.
IsLoading = true;
}
}
protected virtual void OnLoadingStart()
{
}
protected virtual void OnLoadingFinished()
{
}
protected abstract Container CreateBackground();
protected abstract Drawable CreateContent();
}
}