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57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// An overlay that will consume all available space and block input when required.
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/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
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/// </summary>
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public class ProcessingOverlay : VisibilityContainer
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{
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private const float transition_duration = 200;
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public ProcessingOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.9f,
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},
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new LoadingAnimation { State = { Value = Visibility.Visible } }
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};
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}
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protected override bool Handle(UIEvent e)
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{
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return true;
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}
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protected override void PopIn()
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{
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this.FadeIn(transition_duration * 2, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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this.FadeOut(transition_duration, Easing.OutQuint);
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}
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}
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}
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