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37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Objects;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
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{
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/// <summary>
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/// Encode colour information for a sequence of <see cref="TaikoDifficultyHitObject"/>s. Consecutive <see cref="TaikoDifficultyHitObject"/>s
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/// of the same <see cref="HitType"/> are encoded within the same <see cref="MonoEncoding"/>.
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/// </summary>
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public class MonoEncoding
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{
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/// <summary>
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/// List of <see cref="DifficultyHitObject"/>s that are encoded within this <see cref="MonoEncoding"/>.
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/// </summary>
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public List<TaikoDifficultyHitObject> EncodedData { get; private set; } = new List<TaikoDifficultyHitObject>();
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/// <summary>
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/// The parent <see cref="ColourEncoding"/> that contains this <see cref="MonoEncoding"/>
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/// </summary>
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public ColourEncoding? Parent;
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/// <summary>
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/// Index of this encoding within it's parent encoding
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/// </summary>
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public int Index;
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/// <summary>
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/// How long the mono pattern encoded within is
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/// </summary>
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public int RunLength => EncodedData.Count;
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}
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}
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