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osu-lazer/osu.Game/Online/LocalUserStatisticsProvider.cs
2024-11-26 01:28:58 -05:00

93 lines
3.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Users;
namespace osu.Game.Online
{
/// <summary>
/// A component that keeps track of the latest statistics for the local user.
/// </summary>
public partial class LocalUserStatisticsProvider : Component
{
/// <summary>
/// Invoked whenever a change occured to the statistics of any ruleset,
/// either due to change in local user (log out and log in) or as a result of score submission.
/// </summary>
/// <remarks>
/// This does not guarantee the presence of the old statistics,
/// specifically in the case of initial population or change in local user.
/// </remarks>
public event Action<UserStatisticsUpdate>? StatisticsUpdated;
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
private readonly Dictionary<string, UserStatistics> statisticsCache = new Dictionary<string, UserStatistics>();
/// <summary>
/// Returns the <see cref="UserStatistics"/> currently available for the given ruleset.
/// This may return null if the requested statistics has not been fetched before yet.
/// </summary>
/// <param name="ruleset">The ruleset to return the corresponding <see cref="UserStatistics"/> for.</param>
public UserStatistics? GetStatisticsFor(RulesetInfo ruleset) => statisticsCache.GetValueOrDefault(ruleset.ShortName);
protected override void LoadComplete()
{
base.LoadComplete();
api.LocalUser.BindValueChanged(_ =>
{
// queuing up requests directly on user change is unsafe, as the API status may have not been updated yet.
// schedule a frame to allow the API to be in its correct state sending requests.
Schedule(initialiseStatistics);
}, true);
}
private void initialiseStatistics()
{
statisticsCache.Clear();
if (api.LocalUser.Value == null || api.LocalUser.Value.Id <= 1)
return;
foreach (var ruleset in rulesets.AvailableRulesets.Where(r => r.IsLegacyRuleset()))
RefetchStatistics(ruleset);
}
public void RefetchStatistics(RulesetInfo ruleset, Action<UserStatisticsUpdate>? callback = null)
{
if (!ruleset.IsLegacyRuleset())
throw new InvalidOperationException($@"Retrieving statistics is not supported for ruleset {ruleset.ShortName}");
var request = new GetUserRequest(api.LocalUser.Value.Id, ruleset);
request.Success += u => UpdateStatistics(u.Statistics, ruleset, callback);
api.Queue(request);
}
protected void UpdateStatistics(UserStatistics newStatistics, RulesetInfo ruleset, Action<UserStatisticsUpdate>? callback = null)
{
var oldStatistics = statisticsCache.GetValueOrDefault(ruleset.ShortName);
statisticsCache[ruleset.ShortName] = newStatistics;
var update = new UserStatisticsUpdate(ruleset, oldStatistics, newStatistics);
callback?.Invoke(update);
StatisticsUpdated?.Invoke(update);
}
}
public record UserStatisticsUpdate(RulesetInfo Ruleset, UserStatistics? OldStatistics, UserStatistics NewStatistics);
}