1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-24 13:22:55 +08:00
osu-lazer/osu.Game/osu.Game.csproj

883 lines
56 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
<Import Project="..\osu.Game.props" />
<PropertyGroup>
<ProjectGuid>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Game</RootNamespace>
<AssemblyName>osu.Game</AssemblyName>
<ManifestCertificateThumbprint>3CF060CD28877D0E3112948951A64B2A7CEEC909</ManifestCertificateThumbprint>
<ManifestKeyFile>codesigning.pfx</ManifestKeyFile>
<GenerateManifests>false</GenerateManifests>
<SignManifests>false</SignManifests>
<IsWebBootstrapper>false</IsWebBootstrapper>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
<SignAssembly>false</SignAssembly>
<TargetZone>LocalIntranet</TargetZone>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>2</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<ProductVersion>12.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>0</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RunCodeAnalysis>false</RunCodeAnalysis>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<Commandlineparameters>
</Commandlineparameters>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<Win32Resource>
</Win32Resource>
</PropertyGroup>
<PropertyGroup />
<ItemGroup>
<Reference Include="DotNetZip, Version=1.10.1.0, Culture=neutral, PublicKeyToken=6583c7c814667745, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Humanizer, Version=2.2.0.0, Culture=neutral, PublicKeyToken=979442b78dfc278e, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Humanizer.Core.2.2.0\lib\netstandard1.0\Humanizer.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Data.Sqlite, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Data.Sqlite.Core.2.0.0\lib\netstandard2.0\Microsoft.Data.Sqlite.dll</HintPath>
</Reference>
<Reference Include="Microsoft.EntityFrameworkCore, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.EntityFrameworkCore.2.0.0\lib\netstandard2.0\Microsoft.EntityFrameworkCore.dll</HintPath>
</Reference>
<Reference Include="Microsoft.EntityFrameworkCore.Design">
<HintPath>$(SolutionDir)\packages\Microsoft.EntityFrameworkCore.Design.2.0.0\lib\net461\Microsoft.EntityFrameworkCore.Design.dll</HintPath>
</Reference>
<Reference Include="Microsoft.EntityFrameworkCore.Relational, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.EntityFrameworkCore.Relational.2.0.0\lib\netstandard2.0\Microsoft.EntityFrameworkCore.Relational.dll</HintPath>
</Reference>
<Reference Include="Microsoft.EntityFrameworkCore.Sqlite, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.EntityFrameworkCore.Sqlite.Core.2.0.0\lib\netstandard2.0\Microsoft.EntityFrameworkCore.Sqlite.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Caching.Abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Caching.Abstractions.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Caching.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Caching.Memory, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Caching.Memory.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Caching.Memory.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Configuration.Abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Configuration.Abstractions.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Configuration.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.DependencyInjection, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.DependencyInjection.2.0.0\lib\netstandard2.0\Microsoft.Extensions.DependencyInjection.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.DependencyInjection.Abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.DependencyInjection.Abstractions.2.0.0\lib\netstandard2.0\Microsoft.Extensions.DependencyInjection.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Logging, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Logging.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Logging.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Logging.Abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Logging.Abstractions.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Options, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Options.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Options.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Primitives, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Primitives.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Primitives.dll</HintPath>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51" />
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Remotion.Linq, Version=2.1.0.0, Culture=neutral, PublicKeyToken=fee00910d6e5f53b, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Remotion.Linq.2.1.2\lib\net45\Remotion.Linq.dll</HintPath>
</Reference>
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.18.1\lib\net45\SharpCompress.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_green, Version=1.0.0.0, Culture=neutral, PublicKeyToken=a84b7dcfb1391f7f, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_green.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_v2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=8226ea5df37bcae9, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_v2.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLitePCLRaw.core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1488e028ca7ab535, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.core.1.1.8\lib\net45\SQLitePCLRaw.core.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLitePCLRaw.provider.e_sqlite3, Version=1.0.0.0, Culture=neutral, PublicKeyToken=9c301db686d0bd12, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.provider.e_sqlite3.net45.1.1.8\lib\net45\SQLitePCLRaw.provider.e_sqlite3.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections.Immutable, Version=1.2.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\System.Collections.Immutable.1.4.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\System.ComponentModel.Annotations.4.4.0\lib\net461\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Data" />
<Reference Include="System.Diagnostics.DiagnosticSource, Version=4.0.2.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\System.Diagnostics.DiagnosticSource.4.4.1\lib\net46\System.Diagnostics.DiagnosticSource.dll</HintPath>
</Reference>
<Reference Include="System.Interactive.Async, Version=3.0.3000.0, Culture=neutral, PublicKeyToken=94bc3704cddfc263, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\System.Interactive.Async.3.1.1\lib\net46\System.Interactive.Async.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\System.Runtime.CompilerServices.Unsafe.4.4.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51">
<HintPath>$(SolutionDir)\packages\System.ValueTuple.4.4.0\lib\net461\System.ValueTuple.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="OpenTK.dll.config" />
<None Include="osu!.res" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Audio\SampleInfo.cs" />
<Compile Include="Beatmaps\Beatmap.cs" />
<Compile Include="Beatmaps\BeatmapConverter.cs" />
<Compile Include="Beatmaps\BeatmapDifficulty.cs" />
<Compile Include="Beatmaps\BeatmapInfo.cs" />
<Compile Include="Beatmaps\BeatmapManager.cs" />
<Compile Include="Beatmaps\BeatmapMetadata.cs" />
<Compile Include="Beatmaps\BeatmapMetrics.cs" />
<Compile Include="Beatmaps\BeatmapOnlineInfo.cs" />
<Compile Include="Beatmaps\BeatmapProcessor.cs" />
<Compile Include="Beatmaps\BeatmapSetFileInfo.cs" />
<Compile Include="Beatmaps\BeatmapSetInfo.cs" />
<Compile Include="Beatmaps\BeatmapSetOnlineInfo.cs" />
<Compile Include="Beatmaps\BeatmapStatistic.cs" />
<Compile Include="Beatmaps\BeatmapStore.cs" />
<Compile Include="Beatmaps\ControlPoints\ControlPoint.cs" />
<Compile Include="Beatmaps\ControlPoints\ControlPointInfo.cs" />
<Compile Include="Beatmaps\ControlPoints\DifficultyControlPoint.cs" />
<Compile Include="Beatmaps\ControlPoints\EffectControlPoint.cs" />
<Compile Include="Beatmaps\ControlPoints\SampleControlPoint.cs" />
<Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
<Compile Include="Beatmaps\Formats\JsonBeatmapDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
<Compile Include="Database\DatabaseContextFactory.cs" />
<Compile Include="Database\IHasPrimaryKey.cs" />
<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
<Compile Include="Overlays\Profile\SupporterIcon.cs" />
<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
<Compile Include="Graphics\UserInterface\HoverClickSounds.cs" />
<Compile Include="Graphics\UserInterface\HoverSounds.cs" />
<Compile Include="Graphics\UserInterface\OsuButton.cs" />
<Compile Include="IO\Serialization\KeyContractResolver.cs" />
<Compile Include="Migrations\20171019041408_InitialCreate.cs" />
<Compile Include="Migrations\20171019041408_InitialCreate.Designer.cs">
<DependentUpon>20171019041408_InitialCreate.cs</DependentUpon>
</Compile>
<Compile Include="Migrations\20171025071459_AddMissingIndexRules.cs" />
<Compile Include="Migrations\20171025071459_AddMissingIndexRules.Designer.cs">
<DependentUpon>20171025071459_AddMissingIndexRules.cs</DependentUpon>
</Compile>
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs" />
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.Designer.cs">
<DependentUpon>20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs</DependentUpon>
</Compile>
<Compile Include="Migrations\20171209034410_AddRulesetInfoShortName.cs" />
<Compile Include="Migrations\20171209034410_AddRulesetInfoShortName.Designer.cs">
<DependentUpon>20171209034410_AddRulesetInfoShortName.cs</DependentUpon>
</Compile>
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
<Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" />
<Compile Include="Online\API\Requests\APIResponseBeatmapSet.cs" />
<Compile Include="Online\API\Requests\GetUserMostPlayedBeatmapsRequest.cs" />
<Compile Include="Overlays\BeatmapSet\Scores\ClickableUsername.cs" />
<Compile Include="Overlays\BeatmapSet\Scores\DrawableScore.cs" />
<Compile Include="Overlays\BeatmapSet\Scores\DrawableTopScore.cs" />
<Compile Include="Overlays\BeatmapSet\Scores\ScoresContainer.cs" />
<Compile Include="Online\API\Requests\GetUserBeatmapsRequest.cs" />
<Compile Include="Overlays\Profile\Sections\BeatmapMetadataContainer.cs" />
<Compile Include="Overlays\Profile\Sections\Beatmaps\PaginatedBeatmapContainer.cs" />
<Compile Include="Overlays\Profile\Sections\DrawableProfileRow.cs" />
<Compile Include="Overlays\Profile\Sections\Historical\DrawableMostPlayedRow.cs" />
<Compile Include="Overlays\Profile\Sections\Historical\PaginatedMostPlayedBeatmapContainer.cs" />
<Compile Include="Overlays\Profile\Sections\Kudosu\KudosuInfo.cs" />
<Compile Include="Overlays\Profile\Sections\PaginatedContainer.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\DrawablePerformanceScore.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\PaginatedScoreContainer.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
<Compile Include="Overlays\Settings\SettingsButton.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectSelectionBox.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\Handle.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HandleContainer.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionInfo.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
<Compile Include="Beatmaps\Formats\Decoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoder.cs" />
<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
<Compile Include="Online\API\Requests\GetUserScoresRequest.cs" />
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\DrawableRadioButton.cs" />
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButton.cs" />
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButtonCollection.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" />
<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\GlowIcon.cs" />
<Compile Include="Screens\Play\BreaksOverlay\InfoContainer.cs" />
<Compile Include="Screens\Play\BreaksOverlay\InfoLine.cs" />
<Compile Include="Screens\Play\BreaksOverlay\LetterboxOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\RemainingTimeCounter.cs" />
<Compile Include="Beatmaps\IO\OszArchiveReader.cs" />
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
<Compile Include="Beatmaps\RankStatus.cs" />
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
<Compile Include="Beatmaps\WorkingBeatmap.cs" />
<Compile Include="Configuration\OsuConfigManager.cs" />
<Compile Include="Configuration\RankingType.cs" />
<Compile Include="Configuration\ReleaseStream.cs" />
<Compile Include="Configuration\ScoreMeterType.cs" />
<Compile Include="Configuration\ScreenshotFormat.cs" />
<Compile Include="Configuration\RandomSelectAlgorithm.cs" />
<Compile Include="Database\DatabaseBackedStore.cs" />
<Compile Include="Database\OsuDbContext.cs" />
<Compile Include="Graphics\Backgrounds\Background.cs" />
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
<Compile Include="Graphics\Containers\BeatSyncedContainer.cs" />
<Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" />
<Compile Include="Graphics\Containers\OsuClickableContainer.cs" />
<Compile Include="Graphics\Containers\OsuFocusedOverlayContainer.cs" />
<Compile Include="Graphics\Containers\OsuHoverContainer.cs" />
<Compile Include="Graphics\Containers\OsuScrollContainer.cs" />
<Compile Include="Graphics\Containers\OsuTextFlowContainer.cs" />
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
<Compile Include="Graphics\Containers\ReverseChildIDFillFlowContainer.cs" />
<Compile Include="Graphics\Containers\SectionsContainer.cs" />
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
<Compile Include="Graphics\Cursor\OsuContextMenuContainer.cs" />
<Compile Include="Graphics\Cursor\OsuTooltipContainer.cs" />
<Compile Include="Graphics\IHasAccentColour.cs" />
<Compile Include="Graphics\OsuColour.cs" />
<Compile Include="Graphics\SpriteIcon.cs" />
<Compile Include="Graphics\Sprites\OsuSpriteText.cs" />
<Compile Include="Graphics\UserInterface\BackButton.cs" />
<Compile Include="Graphics\UserInterface\Bar.cs" />
<Compile Include="Graphics\UserInterface\BarGraph.cs" />
<Compile Include="Graphics\UserInterface\BreadcrumbControl.cs" />
<Compile Include="Graphics\UserInterface\DialogButton.cs" />
<Compile Include="Graphics\UserInterface\FocusedTextBox.cs" />
<Compile Include="Graphics\UserInterface\IconButton.cs" />
<Compile Include="Graphics\UserInterface\LineGraph.cs" />
<Compile Include="Graphics\UserInterface\LoadingAnimation.cs" />
<Compile Include="Graphics\UserInterface\MenuItemType.cs" />
<Compile Include="Graphics\UserInterface\Nub.cs" />
<Compile Include="Graphics\UserInterface\TriangleButton.cs" />
<Compile Include="Graphics\UserInterface\OsuCheckbox.cs" />
<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
<Compile Include="Graphics\UserInterface\OsuDropdown.cs" />
<Compile Include="Graphics\UserInterface\OsuEnumDropdown.cs" />
<Compile Include="Graphics\UserInterface\OsuMenu.cs" />
<Compile Include="Graphics\UserInterface\OsuMenuItem.cs" />
<Compile Include="Graphics\UserInterface\OsuPasswordTextBox.cs" />
<Compile Include="Graphics\UserInterface\OsuSliderBar.cs" />
<Compile Include="Graphics\UserInterface\OsuTabControl.cs" />
<Compile Include="Graphics\UserInterface\OsuTabControlCheckbox.cs" />
<Compile Include="Graphics\UserInterface\OsuTextBox.cs" />
<Compile Include="Graphics\UserInterface\PageTabControl.cs" />
<Compile Include="Graphics\UserInterface\PercentageCounter.cs" />
<Compile Include="Graphics\UserInterface\ProgressBar.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
<Compile Include="Graphics\UserInterface\SearchTextBox.cs" />
<Compile Include="Graphics\UserInterface\SimpleComboCounter.cs" />
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeMeter.cs" />
<Compile Include="Input\Bindings\DatabasedKeyBinding.cs" />
<Compile Include="Input\Bindings\DatabasedKeyBindingInputManager.cs" />
<Compile Include="Input\Bindings\GlobalKeyBindingInputManager.cs" />
<Compile Include="Input\Handlers\ReplayInputHandler.cs" />
<Compile Include="Input\KeyBindingStore.cs" />
<Compile Include="IO\FileInfo.cs" />
<Compile Include="IO\FileStore.cs" />
<Compile Include="IO\Legacy\ILegacySerializable.cs" />
<Compile Include="IO\Legacy\SerializationReader.cs" />
<Compile Include="IO\Legacy\SerializationWriter.cs" />
<Compile Include="IO\Serialization\Converters\TypedListConverter.cs" />
<Compile Include="IO\Serialization\Converters\Vector2Converter.cs" />
<Compile Include="IO\Serialization\IJsonSerializable.cs" />
<Compile Include="IPC\BeatmapIPCChannel.cs" />
<Compile Include="IPC\ScoreIPCChannel.cs" />
<Compile Include="Online\API\APIAccess.cs" />
<Compile Include="Online\API\APIRequest.cs" />
<Compile Include="Online\API\IOnlineComponent.cs" />
<Compile Include="Online\API\OAuth.cs" />
<Compile Include="Online\API\OAuthToken.cs" />
<Compile Include="Online\API\Requests\DownloadBeatmapSetRequest.cs" />
<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
<Compile Include="Online\API\Requests\SearchBeatmapSetsRequest.cs" />
<Compile Include="Online\API\Requests\GetMessagesRequest.cs" />
<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
<Compile Include="Online\API\Requests\GetUserRequest.cs" />
<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
<Compile Include="Online\API\Requests\ListChannelsRequest.cs" />
<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
<Compile Include="Online\Chat\Channel.cs" />
<Compile Include="Online\Chat\ErrorMessage.cs" />
<Compile Include="Online\Chat\InfoMessage.cs" />
<Compile Include="Online\Chat\LocalEchoMessage.cs" />
<Compile Include="Online\Chat\Message.cs" />
<Compile Include="Online\Multiplayer\GameType.cs" />
<Compile Include="Online\Multiplayer\Room.cs" />
<Compile Include="Online\Multiplayer\RoomStatus.cs" />
<Compile Include="OsuGame.cs" />
<Compile Include="OsuGameBase.cs" />
<Compile Include="Overlays\ChatOverlay.cs" />
<Compile Include="Overlays\Chat\ChannelListItem.cs" />
<Compile Include="Overlays\Chat\ChannelSection.cs" />
<Compile Include="Overlays\Chat\ChannelSelectionOverlay.cs" />
<Compile Include="Overlays\Chat\ChatLine.cs" />
<Compile Include="Overlays\Chat\ChatTabControl.cs" />
<Compile Include="Overlays\Direct\PlayButton.cs" />
<Compile Include="Overlays\Chat\DrawableChannel.cs" />
<Compile Include="Overlays\DialogOverlay.cs" />
<Compile Include="Overlays\Dialog\PopupDialog.cs" />
<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialogCancelButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialogOkButton.cs" />
<Compile Include="Overlays\DirectOverlay.cs" />
<Compile Include="Overlays\Direct\DirectGridPanel.cs" />
<Compile Include="Overlays\Direct\DirectListPanel.cs" />
<Compile Include="Overlays\Direct\DirectPanel.cs" />
<Compile Include="Overlays\Direct\DownloadButton.cs" />
<Compile Include="Overlays\Direct\FilterControl.cs" />
<Compile Include="Overlays\Direct\Header.cs" />
<Compile Include="Overlays\KeyBindingOverlay.cs" />
<Compile Include="Overlays\KeyBinding\GlobalKeyBindingsSection.cs" />
<Compile Include="Overlays\KeyBinding\KeyBindingRow.cs" />
<Compile Include="Overlays\KeyBinding\KeyBindingsSubsection.cs" />
<Compile Include="Overlays\KeyBinding\RulesetBindingsSection.cs" />
<Compile Include="Overlays\KeyBinding\VariantBindingsSubsection.cs" />
<Compile Include="Overlays\LoginOverlay.cs" />
<Compile Include="Overlays\MainSettings.cs" />
<Compile Include="Overlays\MedalOverlay.cs" />
<Compile Include="Overlays\MedalSplash\DrawableMedal.cs" />
<Compile Include="Overlays\Mods\AssistedSection.cs" />
<Compile Include="Overlays\Mods\DifficultyIncreaseSection.cs" />
<Compile Include="Overlays\Mods\DifficultyReductionSection.cs" />
<Compile Include="Overlays\Mods\ModButton.cs" />
<Compile Include="Overlays\Mods\ModButtonEmpty.cs" />
<Compile Include="Overlays\Mods\ModSection.cs" />
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
<Compile Include="Overlays\MusicController.cs" />
<Compile Include="Overlays\Music\CollectionsDropdown.cs" />
<Compile Include="Overlays\Music\FilterControl.cs" />
<Compile Include="Overlays\Music\PlaylistItem.cs" />
<Compile Include="Overlays\Music\PlaylistList.cs" />
<Compile Include="Overlays\Music\PlaylistOverlay.cs" />
<Compile Include="Overlays\NotificationOverlay.cs" />
<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />
<Compile Include="Overlays\Notifications\Notification.cs" />
<Compile Include="Overlays\Notifications\NotificationSection.cs" />
<Compile Include="Overlays\Notifications\ProgressCompletionNotification.cs" />
<Compile Include="Overlays\Notifications\ProgressNotification.cs" />
<Compile Include="Overlays\Notifications\SimpleNotification.cs" />
<Compile Include="Overlays\OnScreenDisplay.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableProfileScore.cs" />
<Compile Include="Overlays\Profile\ProfileHeader.cs" />
<Compile Include="Overlays\Profile\ProfileSection.cs" />
<Compile Include="Overlays\Profile\RankGraph.cs" />
<Compile Include="Overlays\Profile\Sections\AboutSection.cs" />
<Compile Include="Overlays\Profile\Sections\BeatmapsSection.cs" />
<Compile Include="Overlays\Profile\Sections\HistoricalSection.cs" />
<Compile Include="Overlays\Profile\Sections\KudosuSection.cs" />
<Compile Include="Overlays\Profile\Sections\MedalsSection.cs" />
<Compile Include="Overlays\Profile\Sections\RanksSection.cs" />
<Compile Include="Overlays\Profile\Sections\RecentSection.cs" />
<Compile Include="Overlays\SearchableList\DisplayStyleControl.cs" />
<Compile Include="Overlays\SearchableList\HeaderTabControl.cs" />
<Compile Include="Overlays\SearchableList\SearchableListFilterControl.cs" />
<Compile Include="Overlays\SearchableList\SearchableListHeader.cs" />
<Compile Include="Overlays\SearchableList\SearchableListOverlay.cs" />
<Compile Include="Overlays\SearchableList\SlimEnumDropdown.cs" />
<Compile Include="Overlays\SettingsOverlay.cs" />
<Compile Include="Overlays\Settings\Sections\AudioSection.cs" />
<Compile Include="Overlays\Settings\Sections\Audio\AudioDevicesSettings.cs" />
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
<Compile Include="Overlays\Settings\Sections\Audio\OffsetSettings.cs" />
<Compile Include="Overlays\Settings\Sections\Audio\VolumeSettings.cs" />
<Compile Include="Overlays\Settings\Sections\DebugSection.cs" />
<Compile Include="Overlays\Settings\Sections\Debug\GCSettings.cs" />
<Compile Include="Overlays\Settings\Sections\Debug\GeneralSettings.cs" />
<Compile Include="Overlays\Settings\Sections\GameplaySection.cs" />
<Compile Include="Overlays\Settings\Sections\Gameplay\GeneralSettings.cs" />
<Compile Include="Overlays\Settings\Sections\Gameplay\SongSelectSettings.cs" />
<Compile Include="Overlays\Settings\Sections\GeneralSection.cs" />
<Compile Include="Overlays\Settings\Sections\General\LanguageSettings.cs" />
<Compile Include="Overlays\Settings\Sections\General\LoginSettings.cs" />
<Compile Include="Overlays\Settings\Sections\General\UpdateSettings.cs" />
<Compile Include="Overlays\Settings\Sections\GraphicsSection.cs" />
<Compile Include="Overlays\Settings\Sections\Graphics\DetailSettings.cs" />
<Compile Include="Overlays\Settings\Sections\Graphics\LayoutSettings.cs" />
<Compile Include="Overlays\Settings\Sections\Graphics\MainMenuSettings.cs" />
<Compile Include="Overlays\Settings\Sections\Graphics\RendererSettings.cs" />
<Compile Include="Overlays\Settings\Sections\InputSection.cs" />
<Compile Include="Overlays\Settings\Sections\Input\KeyboardSettings.cs" />
<Compile Include="Overlays\Settings\Sections\Input\MouseSettings.cs" />
<Compile Include="Overlays\Settings\Sections\MaintenanceSection.cs" />
<Compile Include="Overlays\Settings\Sections\Maintenance\GeneralSettings.cs" />
<Compile Include="Overlays\Settings\Sections\OnlineSection.cs" />
<Compile Include="Overlays\Settings\Sections\SkinSection.cs" />
<Compile Include="Overlays\Settings\SettingsCheckbox.cs" />
<Compile Include="Overlays\Settings\SettingsDropdown.cs" />
<Compile Include="Overlays\Settings\SettingsEnumDropdown.cs" />
<Compile Include="Overlays\Settings\SettingsFooter.cs" />
<Compile Include="Overlays\Settings\SettingsHeader.cs" />
<Compile Include="Overlays\Settings\SettingsItem.cs" />
<Compile Include="Overlays\Settings\SettingsLabel.cs" />
<Compile Include="Overlays\Settings\SettingsSection.cs" />
<Compile Include="Overlays\Settings\SettingsSlider.cs" />
<Compile Include="Overlays\Settings\SettingsSubsection.cs" />
<Compile Include="Overlays\Settings\SettingsTextBox.cs" />
<Compile Include="Overlays\Settings\Sidebar.cs" />
<Compile Include="Overlays\Settings\SidebarButton.cs" />
<Compile Include="Overlays\SocialOverlay.cs" />
<Compile Include="Overlays\Social\FilterControl.cs" />
<Compile Include="Overlays\Social\Header.cs" />
<Compile Include="Overlays\Toolbar\Toolbar.cs" />
<Compile Include="Overlays\Toolbar\ToolbarButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarDirectButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarHomeButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarModeButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarModeSelector.cs" />
<Compile Include="Overlays\Toolbar\ToolbarMusicButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarNotificationButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarOverlayToggleButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarSettingsButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarSocialButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarUserArea.cs" />
<Compile Include="Overlays\Toolbar\ToolbarUserButton.cs" />
<Compile Include="Overlays\UserProfileOverlay.cs" />
<Compile Include="Overlays\WaveOverlayContainer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Rulesets\Edit\Tools\HitObjectCompositionTool.cs" />
<Compile Include="Rulesets\Edit\Tools\ICompositionTool.cs" />
<Compile Include="Rulesets\Edit\HitObjectComposer.cs" />
<Compile Include="Rulesets\Edit\ToolboxGroup.cs" />
<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Mods\IApplicableToClock.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
<Compile Include="Rulesets\Mods\IApplicableToHitObject.cs" />
<Compile Include="Rulesets\Mods\IApplicableToRulesetContainer.cs" />
<Compile Include="Rulesets\Mods\Mod.cs" />
<Compile Include="Rulesets\Mods\ModAutoplay.cs" />
<Compile Include="Rulesets\Mods\ModCinema.cs" />
<Compile Include="Rulesets\Mods\ModDaycore.cs" />
<Compile Include="Rulesets\Mods\ModDoubleTime.cs" />
<Compile Include="Rulesets\Mods\ModEasy.cs" />
<Compile Include="Rulesets\Mods\ModFlashlight.cs" />
<Compile Include="Rulesets\Mods\ModHalfTime.cs" />
<Compile Include="Rulesets\Mods\ModHardRock.cs" />
<Compile Include="Rulesets\Mods\ModHidden.cs" />
<Compile Include="Rulesets\Mods\ModNightcore.cs" />
<Compile Include="Rulesets\Mods\ModNoFail.cs" />
<Compile Include="Rulesets\Mods\ModPerfect.cs" />
<Compile Include="Rulesets\Mods\ModRelax.cs" />
<Compile Include="Rulesets\Mods\ModSuddenDeath.cs" />
<Compile Include="Rulesets\Mods\ModType.cs" />
<Compile Include="Rulesets\Mods\MultiMod.cs" />
<Compile Include="Rulesets\Objects\BezierApproximator.cs" />
<Compile Include="Rulesets\Objects\CircularArcApproximator.cs" />
<Compile Include="Rulesets\Objects\Drawables\ArmedState.cs" />
<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
<Compile Include="Rulesets\Objects\Drawables\DrawableScrollingHitObject.cs" />
<Compile Include="Rulesets\Scoring\HitResult.cs" />
<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
<Compile Include="Rulesets\Objects\HitObject.cs" />
<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\ConvertHit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\ConvertSpinner.cs" />
<Compile Include="Rulesets\Objects\Legacy\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\ConvertHitObjectType.cs" />
<Compile Include="Rulesets\Objects\Legacy\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertHit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertHold.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertSpinner.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertHit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertSpinner.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertHit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertSpinner.cs" />
<Compile Include="Rulesets\Objects\SliderCurve.cs" />
<Compile Include="Rulesets\Objects\Types\CurveType.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCurve.cs" />
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
<Compile Include="Rulesets\Objects\Types\IHasHold.cs" />
<Compile Include="Rulesets\Objects\Types\IHasPosition.cs" />
<Compile Include="Rulesets\Objects\Types\IHasRepeats.cs" />
<Compile Include="Rulesets\Objects\Types\IHasXPosition.cs" />
<Compile Include="Rulesets\Objects\Types\IHasYPosition.cs" />
<Compile Include="Rulesets\Replays\AutoGenerator.cs" />
<Compile Include="Rulesets\Replays\FramedReplayInputHandler.cs" />
<Compile Include="Rulesets\Replays\IAutoGenerator.cs" />
<Compile Include="Rulesets\Replays\Replay.cs" />
<Compile Include="Rulesets\Replays\ReplayButtonState.cs" />
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
<Compile Include="Rulesets\Ruleset.cs" />
<Compile Include="Rulesets\RulesetInfo.cs" />
<Compile Include="Rulesets\RulesetStore.cs" />
<Compile Include="Rulesets\Scoring\PerformanceCalculator.cs" />
<Compile Include="Rulesets\Scoring\Score.cs" />
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
<Compile Include="Rulesets\Scoring\ScoreRank.cs" />
<Compile Include="Rulesets\Scoring\ScoreStore.cs" />
<Compile Include="Rulesets\Timing\LinearScrollingContainer.cs" />
<Compile Include="Rulesets\Timing\MultiplierControlPoint.cs" />
<Compile Include="Rulesets\Timing\ScrollingContainer.cs" />
<Compile Include="Rulesets\Timing\SpeedAdjustmentContainer.cs" />
<Compile Include="Rulesets\UI\ModIcon.cs" />
<Compile Include="Rulesets\UI\Playfield.cs" />
<Compile Include="Rulesets\UI\RulesetContainer.cs" />
<Compile Include="Rulesets\UI\RulesetInputManager.cs" />
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
<Compile Include="Rulesets\UI\ScrollingRulesetContainer.cs" />
<Compile Include="Screens\BackgroundScreen.cs" />
<Compile Include="Screens\Backgrounds\BackgroundScreenBeatmap.cs" />
<Compile Include="Screens\Backgrounds\BackgroundScreenCustom.cs" />
<Compile Include="Screens\Backgrounds\BackgroundScreenDefault.cs" />
<Compile Include="Screens\Backgrounds\BackgroundScreenEmpty.cs" />
<Compile Include="Screens\Charts\ChartInfo.cs" />
<Compile Include="Screens\Charts\ChartListing.cs" />
<Compile Include="Screens\Direct\OnlineListing.cs" />
<Compile Include="Screens\Edit\Editor.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\BreakPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\BookmarkPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\ControlPointPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\MarkerPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\TimelinePart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Visualisations\DurationVisualisation.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Visualisations\PointVisualisation.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\SummaryTimeline.cs" />
<Compile Include="Screens\Edit\Screens\EditorScreenMode.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuBar.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuItem.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuItemSpacer.cs" />
<Compile Include="Screens\Edit\Menus\ScreenSelectionTabControl.cs" />
<Compile Include="Screens\Edit\Screens\Design\Design.cs" />
<Compile Include="Screens\Edit\Screens\EditorScreen.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Compose.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\ScrollableTimeline.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\ScrollingTimelineContainer.cs" />
<Compile Include="Screens\Loader.cs" />
<Compile Include="Screens\Menu\Button.cs" />
<Compile Include="Screens\Menu\ButtonSystem.cs" />
<Compile Include="Screens\Menu\Disclaimer.cs" />
<Compile Include="Screens\Menu\FlowContainerWithOrigin.cs" />
<Compile Include="Screens\Menu\Intro.cs" />
<Compile Include="Screens\Menu\IntroSequence.cs" />
<Compile Include="Screens\Menu\LogoVisualisation.cs" />
<Compile Include="Screens\Menu\MainMenu.cs" />
<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
<Compile Include="Screens\Menu\OsuLogo.cs" />
<Compile Include="Screens\Multiplayer\DrawableGameType.cs" />
<Compile Include="Screens\Multiplayer\DrawableRoom.cs" />
<Compile Include="Screens\Multiplayer\Lobby.cs" />
<Compile Include="Screens\Multiplayer\Match.cs" />
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Multiplayer\ModeTypeInfo.cs" />
<Compile Include="Screens\Multiplayer\ParticipantInfo.cs" />
<Compile Include="Screens\Multiplayer\RoomInspector.cs" />
<Compile Include="Screens\OsuScreen.cs" />
<Compile Include="Screens\Play\FailOverlay.cs" />
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
<Compile Include="Screens\Play\HUDOverlay.cs" />
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
<Compile Include="Screens\Play\HUD\StandardComboCounter.cs" />
<Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
<Compile Include="Screens\Play\KeyCounter.cs" />
<Compile Include="Screens\Play\KeyCounterAction.cs" />
<Compile Include="Screens\Play\KeyCounterCollection.cs" />
<Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
<Compile Include="Screens\Play\KeyCounterMouse.cs" />
<Compile Include="Screens\Play\GameplayMenuOverlay.cs" />
<Compile Include="Screens\Play\PauseContainer.cs" />
<Compile Include="Screens\Play\Player.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" />
<Compile Include="Screens\Play\HUD\ReplaySettingsOverlay.cs" />
<Compile Include="Screens\Play\ReplaySettings\CollectionSettings.cs" />
<Compile Include="Screens\Play\ReplaySettings\DiscussionSettings.cs" />
<Compile Include="Screens\Play\ReplaySettings\PlaybackSettings.cs" />
<Compile Include="Screens\Play\ReplaySettings\ReplayCheckbox.cs" />
<Compile Include="Screens\Play\ReplaySettings\ReplayGroup.cs" />
<Compile Include="Screens\Play\ReplaySettings\ReplaySliderBar.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Screens\Play\SongProgress.cs" />
<Compile Include="Screens\Play\SongProgressBar.cs" />
<Compile Include="Screens\Play\SongProgressGraph.cs" />
<Compile Include="Screens\Play\SongProgressInfo.cs" />
<Compile Include="Screens\Play\SquareGraph.cs" />
<Compile Include="Screens\Ranking\AspectContainer.cs" />
<Compile Include="Screens\Ranking\ResultMode.cs" />
<Compile Include="Screens\Ranking\ResultModeButton.cs" />
<Compile Include="Screens\Ranking\ResultModeTabControl.cs" />
<Compile Include="Screens\Ranking\Results.cs" />
<Compile Include="Screens\Ranking\ResultsPage.cs" />
<Compile Include="Screens\Ranking\ResultsPageRanking.cs" />
<Compile Include="Screens\Ranking\ResultsPageScore.cs" />
<Compile Include="Screens\ScreenWhiteBox.cs" />
<Compile Include="Screens\Select\BeatmapCarousel.cs" />
<Compile Include="Screens\Select\BeatmapDeleteDialog.cs" />
<Compile Include="Screens\Select\BeatmapDetailArea.cs" />
<Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" />
<Compile Include="Screens\Select\BeatmapDetails.cs" />
<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
<Compile Include="Screens\Select\Carousel\CarouselBeatmap.cs" />
<Compile Include="Screens\Select\Carousel\CarouselBeatmapSet.cs" />
<Compile Include="Screens\Select\Carousel\CarouselGroup.cs" />
<Compile Include="Screens\Select\Carousel\CarouselGroupEagerSelect.cs" />
<Compile Include="Screens\Select\Carousel\CarouselItem.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmap.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmapSet.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselItem.cs" />
<Compile Include="Screens\Select\Details\AdvancedStats.cs" />
<Compile Include="Screens\Select\Details\FailRetryGraph.cs" />
<Compile Include="Screens\Select\Details\UserRatings.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" />
<Compile Include="Screens\Select\FilterControl.cs" />
<Compile Include="Screens\Select\FilterCriteria.cs" />
<Compile Include="Screens\Select\Filter\GroupMode.cs" />
<Compile Include="Screens\Select\Filter\SortMode.cs" />
<Compile Include="Screens\Select\Footer.cs" />
<Compile Include="Screens\Select\FooterButton.cs" />
<Compile Include="Screens\Select\Leaderboards\DrawableRank.cs" />
<Compile Include="Screens\Select\Leaderboards\Leaderboard.cs" />
<Compile Include="Screens\Select\Leaderboards\LeaderboardScore.cs" />
<Compile Include="Screens\Select\Leaderboards\MessagePlaceholder.cs" />
<Compile Include="Screens\Select\Leaderboards\Placeholder.cs" />
<Compile Include="Screens\Select\Leaderboards\RetrievalFailurePlaceholder.cs" />
<Compile Include="Screens\Select\MatchSongSelect.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsButton.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
<Compile Include="Screens\Select\PlaySongSelect.cs" />
<Compile Include="Screens\Select\SongSelect.cs" />
<Compile Include="Screens\Select\WedgeBackground.cs" />
<Compile Include="Screens\Tournament\Components\DrawingsConfigManager.cs" />
<Compile Include="Screens\Tournament\Components\VisualiserContainer.cs" />
<Compile Include="Screens\Tournament\Drawings.cs" />
<Compile Include="Screens\Tournament\Group.cs" />
<Compile Include="Screens\Tournament\GroupContainer.cs" />
<Compile Include="Screens\Tournament\ScrollingTeamContainer.cs" />
<Compile Include="Screens\Tournament\Teams\DrawingsTeam.cs" />
<Compile Include="Screens\Tournament\Teams\ITeamList.cs" />
<Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" />
<Compile Include="Storyboards\CommandLoop.cs" />
<Compile Include="Storyboards\CommandTimeline.cs" />
<Compile Include="Storyboards\CommandTimelineGroup.cs" />
<Compile Include="Storyboards\CommandTrigger.cs" />
<Compile Include="Storyboards\Drawables\DrawablesExtensions.cs" />
<Compile Include="Storyboards\Drawables\DrawableStoryboard.cs" />
<Compile Include="Storyboards\Drawables\DrawableStoryboardAnimation.cs" />
<Compile Include="Storyboards\Drawables\DrawableStoryboardLayer.cs" />
<Compile Include="Storyboards\Drawables\DrawableStoryboardSprite.cs" />
<Compile Include="Storyboards\Drawables\IFlippable.cs" />
<Compile Include="Storyboards\IStoryboardElement.cs" />
<Compile Include="Storyboards\Storyboard.cs" />
<Compile Include="Storyboards\StoryboardAnimation.cs" />
<Compile Include="Storyboards\StoryboardLayer.cs" />
<Compile Include="Storyboards\StoryboardSample.cs" />
<Compile Include="Storyboards\StoryboardSprite.cs" />
<Compile Include="Tests\Beatmaps\TestWorkingBeatmap.cs" />
<Compile Include="Tests\Platform\TestStorage.cs" />
<Compile Include="Tests\Visual\OsuTestCase.cs" />
<Compile Include="Tests\Visual\TestCasePerformancePoints.cs" />
<Compile Include="Tests\Visual\ScreenTestCase.cs" />
<Compile Include="Tests\Visual\TestCasePlayer.cs" />
<Compile Include="Users\Avatar.cs" />
<Compile Include="Users\Country.cs" />
<Compile Include="Users\Medal.cs" />
<Compile Include="Users\Team.cs" />
<Compile Include="Users\UpdateableAvatar.cs" />
<Compile Include="Users\User.cs" />
<Compile Include="Users\UserCoverBackground.cs" />
<Compile Include="Users\UserPanel.cs" />
<Compile Include="Users\UserStatistics.cs" />
<Compile Include="Users\UserStatus.cs" />
<Compile Include="Overlays\BeatmapSetOverlay.cs" />
<Compile Include="Overlays\BeatmapSet\Info.cs" />
<Compile Include="Overlays\BeatmapSet\Header.cs" />
<Compile Include="Overlays\BeatmapSet\AuthorInfo.cs" />
<Compile Include="Overlays\BeatmapSet\BeatmapPicker.cs" />
<Compile Include="Overlays\BeatmapSet\HeaderButton.cs" />
<Compile Include="Overlays\BeatmapSet\Details.cs" />
<Compile Include="Overlays\BeatmapSet\FavouriteButton.cs" />
<Compile Include="Overlays\BeatmapSet\DownloadButton.cs" />
<Compile Include="Overlays\BeatmapSet\BasicStats.cs" />
<Compile Include="Overlays\BeatmapSet\SuccessRate.cs" />
<Compile Include="Overlays\BeatmapSet\PreviewButton.cs" />
</ItemGroup>
<ItemGroup>
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions>
<VisualStudio>
</VisualStudio>
</ProjectExtensions>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
</Project>