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osu-lazer/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2017-12-25 15:40:01 +09:00

51 lines
1.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
/// <summary>
/// A HitObjectParser to parse legacy osu!taiko Beatmaps.
/// </summary>
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
{
protected override HitObject CreateHit(Vector2 position, bool newCombo)
{
return new ConvertHit
{
NewCombo = newCombo,
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{
return new ConvertSlider
{
NewCombo = newCombo,
ControlPoints = controlPoints,
Distance = length,
CurveType = curveType,
RepeatSamples = repeatSamples,
RepeatCount = repeatCount
};
}
protected override HitObject CreateSpinner(Vector2 position, double endTime)
{
return new ConvertSpinner
{
EndTime = endTime
};
}
protected override HitObject CreateHold(Vector2 position, bool newCombo, double endTime)
{
return null;
}
}
}