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45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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namespace osu.Game.GameModes.Play.Mania
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{
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public class ManiaPlayfield : Playfield
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{
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private readonly int columns;
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public ManiaPlayfield(int columns)
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{
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this.columns = columns;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(columns / 20f, 1f);
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Add(new Box() { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
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for (int i = 0; i < columns; i++)
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Add(new Box()
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(2, 1),
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RelativePositionAxes = Axes.Both,
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Position = new Vector2((float)i / columns, 0),
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Alpha = 0.5f,
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Colour = Color4.Black
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});
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}
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}
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} |