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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs
2022-09-19 23:16:46 +09:00

57 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class OsuArgonSkinTransformer : ISkin
{
public OsuArgonSkinTransformer(ISkin skin)
{
}
public Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return new ArgonJudgementPiece(resultComponent.Component);
case OsuSkinComponent osuComponent:
switch (osuComponent.Component)
{
case OsuSkinComponents.HitCircle:
case OsuSkinComponents.SliderHeadHitCircle:
return new ArgonMainCirclePiece();
}
break;
}
return null;
}
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
return null;
}
public ISample? GetSample(ISampleInfo sampleInfo)
{
return null;
}
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) where TLookup : notnull where TValue : notnull
{
return null;
}
}
}