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osu-lazer/osu.Game/Graphics/UserInterface/OsuTabControl.cs
2020-02-17 23:56:35 +03:00

185 lines
5.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class OsuTabControl<T> : TabControl<T>
{
private Color4 accentColour;
public virtual Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
if (Dropdown is IHasAccentColour dropdown)
dropdown.AccentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
private readonly Box strip;
protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown<T>();
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value);
protected virtual float StripWidth => TabContainer.Children.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X;
/// <summary>
/// Whether entries should be automatically populated if <typeparamref name="T"/> is an <see cref="Enum"/> type.
/// </summary>
protected virtual bool AddEnumEntriesAutomatically => true;
private static bool isEnumType => typeof(T).IsEnum;
public OsuTabControl()
{
TabContainer.Spacing = new Vector2(10f, 0f);
AddInternal(strip = new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 1,
Colour = Color4.White.Opacity(0),
});
if (isEnumType && AddEnumEntriesAutomatically)
{
foreach (var val in (T[])Enum.GetValues(typeof(T)))
AddItem(val);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == default)
AccentColour = colours.Blue;
}
public Color4 StripColour
{
get => strip.Colour;
set => strip.Colour = value;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// dont bother calculating if the strip is invisible
if (strip.Colour.MaxAlpha > 0)
strip.Width = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 1000), strip.Width, StripWidth, 0, 500, Easing.OutQuint);
}
public class OsuTabItem : TabItem<T>, IHasAccentColour
{
protected readonly SpriteText Text;
protected readonly Box Bar;
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
if (!Active.Value)
Text.Colour = value;
}
}
private const float transition_length = 500;
private void fadeActive()
{
Bar.FadeIn(transition_length, Easing.OutQuint);
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
}
private void fadeInactive()
{
Bar.FadeOut(transition_length, Easing.OutQuint);
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
protected override bool OnHover(HoverEvent e)
{
if (!Active.Value)
fadeActive();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Active.Value)
fadeInactive();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == default)
AccentColour = colours.Blue;
}
public OsuTabItem(T value)
: base(value)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
Text = new OsuSpriteText
{
Margin = new MarginPadding { Top = 5, Bottom = 5 },
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Text = (value as IHasDescription)?.Description ?? (value as Enum)?.GetDescription() ?? value.ToString(),
Font = OsuFont.GetFont(size: 14)
},
Bar = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Alpha = 0,
Colour = Color4.White,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
new HoverClickSounds()
};
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
}
protected override void OnActivated() => fadeActive();
protected override void OnDeactivated() => fadeInactive();
}
}
}