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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs
2019-05-19 02:09:08 +09:00

65 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Changelog;
using osu.Game.Overlays.Changelog.Header;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneChangelogOverlay : OsuTestScene
{
private ChangelogOverlay changelog;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BadgeDisplay),
typeof(StreamBadge),
typeof(ChangelogHeader),
typeof(ChangelogContent),
typeof(ChangelogListing),
typeof(ChangelogSingleBuild),
typeof(ChangelogBuild),
typeof(Breadcrumb),
typeof(BreadcrumbListing),
typeof(BreadcrumbRelease),
};
protected override void LoadComplete()
{
base.LoadComplete();
Add(changelog = new ChangelogOverlay());
AddStep(@"Show", changelog.Show);
AddStep(@"Hide", changelog.Hide);
AddWaitStep("wait for hide", 3);
AddStep(@"Show with Lazer 2018.712.0", () =>
{
changelog.ShowBuild(new APIChangelogBuild
{
Version = "2018.712.0",
UpdateStream = new APIUpdateStream { Name = "lazer" },
});
changelog.Show();
});
AddWaitStep("wait for show", 3);
AddStep(@"Hide", changelog.Hide);
AddWaitStep("wait for hide", 3);
AddStep(@"Show with listing", () =>
{
changelog.ShowListing();
changelog.Show();
});
}
}
}