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osu-lazer/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs
2017-03-28 10:32:27 +09:00

197 lines
7.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.UI;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Modes.Taiko.UI
{
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
{
/// <summary>
/// The default play field height.
/// </summary>
public const float PLAYFIELD_BASE_HEIGHT = 242;
/// <summary>
/// The play field height scale.
/// </summary>
public const float PLAYFIELD_SCALE = 0.65f;
/// <summary>
/// The play field height after scaling.
/// </summary>
public static float PlayfieldHeight => PLAYFIELD_BASE_HEIGHT * PLAYFIELD_SCALE;
/// <summary>
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
/// </summary>
private const float hit_target_offset = 80;
/// <summary>
/// The size of the left area of the playfield. This area contains the input drum.
/// </summary>
private const float left_area_size = 240;
protected override Container<Drawable> Content => hitObjectContainer;
private readonly Container<HitExplosion> hitExplosionContainer;
//private Container<DrawableBarLine> barLineContainer;
private readonly Container<DrawableTaikoJudgement> judgementContainer;
private readonly Container hitObjectContainer;
//private Container topLevelHitContainer;
private readonly Container leftBackgroundContainer;
private readonly Container rightBackgroundContainer;
private readonly Box leftBackground;
private readonly Box rightBackground;
public TaikoPlayfield()
{
RelativeSizeAxes = Axes.X;
Height = PlayfieldHeight;
AddInternal(new Drawable[]
{
rightBackgroundContainer = new Container
{
RelativeSizeAxes = Axes.Both,
BorderThickness = 2,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
},
Children = new Drawable[]
{
rightBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size },
Children = new Drawable[]
{
new Container
{
Padding = new MarginPadding { Left = hit_target_offset },
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hitExplosionContainer = new Container<HitExplosion>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
Scale = new Vector2(PLAYFIELD_SCALE),
BlendingMode = BlendingMode.Additive
},
//barLineContainer = new Container<DrawableBarLine>
//{
// RelativeSizeAxes = Axes.Both,
//},
new HitTarget
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
},
hitObjectContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
judgementContainer = new Container<DrawableTaikoJudgement>
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive
},
},
},
}
},
leftBackgroundContainer = new Container
{
Size = new Vector2(left_area_size, PlayfieldHeight),
BorderThickness = 1,
Children = new Drawable[]
{
leftBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new InputDrum
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
Position = new Vector2(0.10f, 0),
Scale = new Vector2(0.9f)
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
ColourInfo = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
},
//topLevelHitContainer = new Container
//{
// RelativeSizeAxes = Axes.Both,
//}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
leftBackgroundContainer.BorderColour = colours.Gray0;
leftBackground.Colour = colours.Gray1;
rightBackgroundContainer.BorderColour = colours.Gray1;
rightBackground.Colour = colours.Gray0;
}
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
{
h.Depth = (float)h.HitObject.StartTime;
h.Scale = new Vector2(PLAYFIELD_SCALE);
base.Add(h);
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
{
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
if (wasHit)
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
{
Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
RelativePositionAxes = Axes.X,
X = wasHit ? judgedObject.Position.X : 0,
});
}
}
}