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osu-lazer/osu.Game/Overlays/Notifications/SimpleNotification.cs

88 lines
2.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Notifications
{
public class SimpleNotification : Notification
{
private string text;
public string Text
{
get { return text; }
set
{
text = value;
textDrawable.Text = text;
}
}
private FontAwesome icon = FontAwesome.fa_info_circle;
public FontAwesome Icon
{
get { return icon; }
set
{
icon = value;
iconDrawable.Icon = icon;
}
}
private SpriteText textDrawable;
private TextAwesome iconDrawable;
public SimpleNotification()
{
IconContent.Add(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.5f))
},
iconDrawable = new TextAwesome
{
Anchor = Anchor.Centre,
Icon = icon ,
}
});
Content.Add(textDrawable = new OsuSpriteText
{
TextSize = 16,
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Text = text
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Light.Colour = colours.Green;
}
public override bool Read
{
get
{
return base.Read;
}
set
{
if (base.Read = value)
Light.FadeOut(100);
else
Light.FadeIn(100);
}
}
}
}