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osu-lazer/osu.Game/Modes/Mod.cs

412 lines
14 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
using osu.Game.Graphics;
namespace osu.Game.Modes
{
public abstract class Mod
{
public abstract Mods Name { get; }
public abstract FontAwesome Icon { get; }
public virtual string Description(PlayMode mode) => @"";
public abstract double ScoreMultiplier(PlayMode mode);
public abstract bool Ranked(PlayMode mode);
}
public abstract class KeyMod : Mod
{
public abstract int KeyCount { get; }
public override FontAwesome Icon => FontAwesome.fa_close; // TODO: Add proper key icons
public override string Description(PlayMode mode) => @"";
public override double ScoreMultiplier(PlayMode mode) => 1; // TODO: Implement the mania key mod score multiplier
public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania;
}
public class ModNoFail : Mod
{
public override Mods Name => Mods.NoFail;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Description(PlayMode mode) => @"You can't fail, no matter what.";
public override double ScoreMultiplier(PlayMode mode) => 0.5;
public override bool Ranked(PlayMode mode) => true;
}
public class ModEasy : Mod
{
public override Mods Name => Mods.Easy;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
public override string Description(PlayMode mode) => @"Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
public override double ScoreMultiplier(PlayMode mode) => 0.5;
public override bool Ranked(PlayMode mode) => true;
}
public class ModHidden : Mod
{
public override Mods Name => Mods.Hidden;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override string Description(PlayMode mode)
{
switch (mode)
{
case PlayMode.Osu:
case PlayMode.Catch:
return @"Play with no approach circles and fading notes for a slight score advantage.";
case PlayMode.Taiko:
case PlayMode.Mania:
return @"The notes fade out before you hit them!";
default:
throw new NotSupportedException();
}
}
public override double ScoreMultiplier(PlayMode mode) => mode == PlayMode.Mania ? 1.0 : 1.06;
public override bool Ranked(PlayMode mode) => true;
}
public class ModHardRock : Mod
{
public override Mods Name => Mods.HardRock;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
public override string Description(PlayMode mode) => @"Everything just got a bit harder...";
public override double ScoreMultiplier(PlayMode mode)
{
switch (mode)
{
case PlayMode.Osu:
case PlayMode.Taiko:
return 1.06;
case PlayMode.Catch:
return 1.12;
case PlayMode.Mania:
return 1.0;
default:
throw new NotSupportedException();
}
}
public override bool Ranked(PlayMode mode) => mode != PlayMode.Mania;
}
public class ModSuddenDeath : Mod
{
public override Mods Name => Mods.SuddenDeath;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
public override string Description(PlayMode mode) => @"Miss a note and fail.";
public override double ScoreMultiplier(PlayMode mode) => 1;
public override bool Ranked(PlayMode mode) => true;
}
public class ModDoubleTime : Mod
{
public override Mods Name => Mods.DoubleTime;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
public override string Description(PlayMode mode) => @"Zoooooooooom";
public override double ScoreMultiplier(PlayMode mode)
{
switch (mode)
{
case PlayMode.Osu:
case PlayMode.Taiko:
return 1.12;
case PlayMode.Catch:
return 1.06;
case PlayMode.Mania:
return 1.0;
default:
throw new NotSupportedException();
}
}
public override bool Ranked(PlayMode mode) => true;
}
public class ModRelax : Mod
{
public override Mods Name => Mods.Relax;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax;
public override string Description(PlayMode mode)
{
switch (mode)
{
case PlayMode.Osu:
return "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.";
case PlayMode.Taiko:
return @"Relax! You will no longer get dizzyfied by ninja-like spinners, demanding drumrolls or unexpected katu's.";
case PlayMode.Catch:
return @"Use the mouse to control the catcher.";
case PlayMode.Mania:
return @"Unsupported";
default:
throw new NotSupportedException();
}
}
public override double ScoreMultiplier(PlayMode mode) => 0;
public override bool Ranked(PlayMode mode) => false;
}
public class ModHalfTime : Mod
{
public override Mods Name => Mods.HalfTime;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
public override string Description(PlayMode mode) => @"Less zoom";
public override double ScoreMultiplier(PlayMode mode) => mode == PlayMode.Mania ? 0.5 : 0.3;
public override bool Ranked(PlayMode mode) => true;
}
public class ModNightcore : ModDoubleTime
{
public override Mods Name => Mods.Nightcore;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
public override string Description(PlayMode mode) => @"uguuuuuuuu";
}
public class ModFlashlight : Mod
{
public override Mods Name => Mods.Flashlight;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
public override string Description(PlayMode mode) => @"Restricted view area.";
public override double ScoreMultiplier(PlayMode mode) => mode == PlayMode.Mania ? 1.0 : 1.12;
public override bool Ranked(PlayMode mode) => true;
}
public class ModAutoplay : Mod
{
public override Mods Name => Mods.Autoplay;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
public override string Description(PlayMode mode) => @"Watch a perfect automated play through the song";
public override double ScoreMultiplier(PlayMode mode) => 0;
public override bool Ranked(PlayMode mode) => false;
}
public class ModSpunOut : Mod
{
public override Mods Name => Mods.SpunOut;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
public override string Description(PlayMode mode) => @"Spinners will be automatically completed";
public override double ScoreMultiplier(PlayMode mode) => 0.9;
public override bool Ranked(PlayMode mode) => mode == PlayMode.Osu;
}
public class ModAutopilot : Mod
{
public override Mods Name => Mods.Autopilot;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
public override string Description(PlayMode mode) => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier(PlayMode mode) => 0;
public override bool Ranked(PlayMode mode) => false;
}
public class ModPerfect : ModSuddenDeath
{
public override Mods Name => Mods.Perfect;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_perfect;
public override string Description(PlayMode mode) => @"SS or quit.";
}
public class ModKey4 : KeyMod
{
public override int KeyCount => 4;
public override Mods Name => Mods.Key4;
}
public class ModKey5 : KeyMod
{
public override int KeyCount => 5;
public override Mods Name => Mods.Key5;
}
public class ModKey6 : KeyMod
{
public override int KeyCount => 6;
public override Mods Name => Mods.Key6;
}
public class ModKey7 : KeyMod
{
public override int KeyCount => 7;
public override Mods Name => Mods.Key7;
}
public class ModKey8 : KeyMod
{
public override int KeyCount => 8;
public override Mods Name => Mods.Key8;
}
public class ModFadeIn : Mod
{
public override Mods Name => Mods.FadeIn;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override double ScoreMultiplier(PlayMode mode) => 1;
public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania;
}
public class ModRandom : Mod
{
public override Mods Name => Mods.Random;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description(PlayMode mode) => @"Shuffle around the notes!";
public override double ScoreMultiplier(PlayMode mode) => 1;
public override bool Ranked(PlayMode mode) => false;
}
public class ModCinema : Mod
{
public override Mods Name => Mods.Cinema;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
public override double ScoreMultiplier(PlayMode mode) => 0;
public override bool Ranked(PlayMode mode) => false;
}
public class ModTarget : Mod
{
public override Mods Name => Mods.Target;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
public override double ScoreMultiplier(PlayMode mode) => 1;
public override bool Ranked(PlayMode mode) => mode == PlayMode.Osu;
}
public class ModKey9 : KeyMod
{
public override int KeyCount => 9;
public override Mods Name => Mods.Key9;
}
public class ModKeyCoop : Mod
{
public override Mods Name => Mods.KeyCoop;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description(PlayMode mode) => @"Double the key amount, double the fun!";
public override double ScoreMultiplier(PlayMode mode) => 1;
public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania;
}
public class ModKey1 : KeyMod
{
public override int KeyCount => 1;
public override Mods Name => Mods.Key1;
}
public class ModKey3 : KeyMod
{
public override int KeyCount => 3;
public override Mods Name => Mods.Key3;
}
public class ModKey2 : KeyMod
{
public override int KeyCount => 2;
public override Mods Name => Mods.Key2;
}
[Flags]
public enum Mods
{
None = 0,
[Description(@"No Fail")]
NoFail = 1 << 0,
[Description(@"Easy")]
Easy = 1 << 1,
//NoVideo = 1 << 2,
[Description(@"Hidden")]
Hidden = 1 << 3,
[Description(@"Hard Rock")]
HardRock = 1 << 4,
[Description(@"Sudden Death")]
SuddenDeath = 1 << 5,
[Description(@"Double Time")]
DoubleTime = 1 << 6,
[Description(@"Relax")]
Relax = 1 << 7,
[Description(@"Halftime")]
HalfTime = 1 << 8,
[Description(@"Nightcore")]
Nightcore = 1 << 9,
[Description(@"Flashlight")]
Flashlight = 1 << 10,
[Description(@"Auto")]
Autoplay = 1 << 11,
[Description(@"Spun Out")]
SpunOut = 1 << 12,
[Description(@"Autopilot")]
Autopilot = 1 << 13,
[Description(@"Perfect")]
Perfect = 1 << 14,
[Description(@"4K")]
Key4 = 1 << 15,
[Description(@"5K")]
Key5 = 1 << 16,
[Description(@"6K")]
Key6 = 1 << 17,
[Description(@"7K")]
Key7 = 1 << 18,
[Description(@"8K")]
Key8 = 1 << 19,
[Description(@"Fade In")]
FadeIn = 1 << 20,
[Description(@"Random")]
Random = 1 << 21,
[Description(@"Cinema")]
Cinema = 1 << 22,
[Description(@"Target Practice")]
Target = 1 << 23,
[Description(@"9K")]
Key9 = 1 << 24,
[Description(@"Co-Op")]
KeyCoop = 1 << 25,
[Description(@"1K")]
Key1 = 1 << 26,
[Description(@"3K")]
Key3 = 1 << 27,
[Description(@"2K")]
Key2 = 1 << 28,
LastMod = 1 << 29,
KeyMod = Key1 | Key2 | Key3 | Key4 | Key5 | Key6 | Key7 | Key8 | Key9 | KeyCoop,
FreeModAllowed = NoFail | Easy | Hidden | HardRock | SuddenDeath | Flashlight | FadeIn | Relax | Autopilot | SpunOut | KeyMod,
ScoreIncreaseMods = Hidden | HardRock | DoubleTime | Flashlight | FadeIn
}
}