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47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Extensions;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.General
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{
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public class LanguageSettings : SettingsSubsection
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{
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private SettingsDropdown<Language> languageSelection;
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private Bindable<string> frameworkLocale;
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protected override LocalisableString Header => "Language";
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig)
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{
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frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
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Children = new Drawable[]
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{
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languageSelection = new SettingsEnumDropdown<Language>
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{
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LabelText = "Language",
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},
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new SettingsCheckbox
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{
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LabelText = "Prefer metadata in original language",
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Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
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},
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};
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if (!LanguageExtensions.TryParseCultureCode(frameworkLocale.Value, out var locale))
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locale = Language.en;
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languageSelection.Current.Value = locale;
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languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
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}
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}
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}
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