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7d74d84e6c
In discussion with nanaya, we likely want this now that we're adding the ability for some icons to be extended. Historically mod icons have been displayed in a stable but arbitrary order (based on their position in the `Mods` enum). This change aims to make them stable across lazer scores (where they are stored based on .. the order the user selected them).
83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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/// <summary>
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/// A horizontally wrapping display of mods. For cases where wrapping is not required, use <see cref="ModDisplay"/> instead.
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/// </summary>
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public partial class ModFlowDisplay : ReverseChildIDFillFlowContainer<ModIcon>, IHasCurrentValue<IReadOnlyList<Mod>>
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{
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private const int fade_duration = 1000;
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private readonly BindableWithCurrent<IReadOnlyList<Mod>> current = new BindableWithCurrent<IReadOnlyList<Mod>>();
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public Bindable<IReadOnlyList<Mod>> Current
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{
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get => current.Current;
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set
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{
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ArgumentNullException.ThrowIfNull(value);
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current.Current = value;
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}
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}
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private float iconScale = 1;
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public float IconScale
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{
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get => iconScale;
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set
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{
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iconScale = value;
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updateDisplay();
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}
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}
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public ModFlowDisplay()
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{
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Direction = FillDirection.Full;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(_ => updateDisplay(), true);
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this.FadeInFromZero(fade_duration, Easing.OutQuint);
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}
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private void updateDisplay()
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{
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Clear();
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if (current.Value == null) return;
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Spacing = new Vector2(0, -12 * iconScale);
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foreach (Mod mod in current.Value.AsOrdered())
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{
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Add(new ModIcon(mod)
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{
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Scale = new Vector2(0.6f * iconScale),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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});
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}
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}
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}
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}
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