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osu-lazer/osu.Game/Storyboards/CommandLoop.cs
2017-09-08 18:03:04 +02:00

33 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Storyboards
{
public class CommandLoop : CommandTimelineGroup
{
public double LoopStartTime;
public int LoopCount;
public override double StartTime => LoopStartTime;
public override double EndTime => LoopStartTime + CommandsDuration * LoopCount;
public CommandLoop(double startTime, int loopCount)
{
LoopStartTime = startTime;
LoopCount = loopCount;
}
public override void ApplyTransforms(Drawable drawable, double offset = 0)
=> base.ApplyTransforms(drawable, offset + LoopStartTime);
protected override void PostProcess(ICommand command, TransformSequence<Drawable> sequence)
=> sequence.Loop(CommandsDuration - command.Duration, LoopCount);
public override string ToString()
=> $"{LoopStartTime} x{LoopCount}";
}
}