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47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osuTK;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class ViewBeatmapButton : HeaderButton
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{
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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[Resolved(CanBeNull = true)]
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private OsuGame osuGame { get; set; }
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public ViewBeatmapButton()
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{
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(200, 1);
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Text = "View beatmap";
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (osuGame != null)
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Beatmap.BindValueChanged(beatmap => updateAction(beatmap.NewValue), true);
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}
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private void updateAction(BeatmapInfo beatmap)
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{
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if (beatmap == null)
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{
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Enabled.Value = false;
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return;
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}
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Action = () => osuGame.ShowBeatmap(beatmap.OnlineBeatmapID ?? 0);
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Enabled.Value = true;
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}
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}
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}
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