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77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public abstract class SettingsSubPanel : SettingsPanel
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{
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protected SettingsSubPanel()
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: base(true)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new BackButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = Hide
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});
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}
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protected override bool DimMainContent => false; // dimming is handled by main overlay
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private class BackButton : OsuButton
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(Sidebar.DEFAULT_WIDTH);
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BackgroundColour = Color4.Black;
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AddRange(new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(15),
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Shadow = true,
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Icon = FontAwesome.Solid.ChevronLeft
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 15,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
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Text = @"back",
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},
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}
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}
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});
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}
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}
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}
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}
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